11,99 €
Just got a Nintendo Wii game console? Thinking about one? Wii offers video games, exercise tools, the opportunity to create a cool Mii character, and lot of other entertainment options. Wii For Dummies shows you how to get the most from this fun family game system. This book shows you how to get physical with Wii Sports, turn game time into family time, make exercise fun with Wii Fit, and discover Wii's hidden talents, like displaying photos and browsing the Web. You'll learn how to: * Hook up the Wii to your TV, home entertainment setup, or high-speed Internet connection * Get familiar with Wii's unique controllers and learn to use the Nunchuk, Balance Board, Wheel, and Zapper * Explore the Wii Channels where you can shop for new games, play games online, check the news, and even watch videos * Create Mii avatars you can share, enter in contests, and use in games * Learn to use your whole body as a controller and get fit while you play * Identify the best games for parties, family events, nostalgia buffs, and even non-gamers * Build your skill at Wii tennis, golf, baseball, bowling, and boxing * Use the Wii Message Board and full-featured Web browser With tips on choosing games, hot Wii Web sites, how to enjoy photos and slideshows on your Wii, and ways to prevent damage to (and from) Wii remotes, Wii For Dummies makes your new high-tech toy more fun than ever.
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Seitenzahl: 431
Veröffentlichungsjahr: 2010
Table of Contents
Introduction
About This Book
Conventions Used in This Book
What You Don’t Have to Read
Foolish Assumptions
How This Book Is Organized
Part I: The Basics
Part II: The Channels
Part III: The Games
Part IV: The Part of Tens
Icons Used in This Book
Where to Go from Here
Part I: The Basics
Chapter 1: How the Wii Came to Be
Wii Development and Unveiling
Finding a Wii
Chapter 2: Getting to Know the Wii
Opening the Box
Getting the Rest of What You Need
Hooking Up Your System
Setting Up Your System
Chapter 3: Know Your Controllers
Bonding with Your Wii Remote
Finding the buttons
Safety first
Getting the right grip
Basic Wii Remote actions
Connecting Additional Remotes to the Wii
The Wii Remote Settings Menu
Whipping Out the Nunchuk
Plugging it in
Nunchuk functions
Going Retro with the Wii Classic and GameCube Controllers
The Wii Classic Controller
The GameCube controller
Using Other Controllers
Wii Balance Board
Wii Wheel
Wii Zapper
Wii Guitar Controller
Nintendo DS
Chapter 4: Getting the System Online
What You Need to Connect the Wii to the Internet
Configuring the Wii’s Internet Options
Troubleshooting
WiiConnect24
Connecting to Your Friends: The Wii Message Board
Registering Wii Friends
Sending Message Board messages
The on-screen keyboard
Part II: The Channels
Chapter 5: Wii Channel Basics
Navigating the Wii Channel Menu
Changing the Channel
Playing games with the Disc Channel
Adding new Channels
Turning the page
Reorganizing the Wii Menu
Cleaning Out the Cobwebs: Wii Memory Management
Backing up files
Deleting data
Restoring files
Moving files to another Wii
Handling GameCube data
Chapter 6: The Wii Shop Channel
Setting Things Up
Browsing the Virtual Aisles
Turning Dollars into Wii Shop Points
Wii Shop Channel game pricing
Purchasing Wii Shop Points
Browsing, Purchasing, and Downloading
Browsing
Purchasing and downloading
Gift-giving
Playing Downloaded Games
Which controller do I need?
Suspending play
Operations Guide
Chapter 7: Those Marvelous Miis
The Mii Channel and You
Creating a Mii
Editing your Mii’s facial features
Mii Plaza
Navigating the Mii Plaza
Mii Plaza menu
The Mii Parade
Checking Out the Check Mii Out Channel
Checking Mii Out for the first time
Navigating the Check Mii Out Channel
Posting Plaza
Contests
Chapter 8: The Photo Channel
Viewing Photos and Videos
Getting photos and videos onto an SD card
Navigating the thumbnail menu
Viewing photos
Watching photo slide shows
Watching videos
Posting and Sharing Photos: The Wii Message Board
Posting and viewing Message Board photos
Sending Message Board photos over the Internet
Playing With Your Photos: The Fun! Menu
Mood
Doodle
Puzzle
Chapter 9: The Internet Channel
Web Surfing from Your Couch
The Internet Channel Start Page
The toolbar
Web page navigation
Limitations of surfing on the Internet Channel
Must-Wii Web Sites
Games: WiiCade
Video: MiiTube
Music: Finetune
Search: Clusty
Community: MapWii
Chapter 10: News, Weather, and More
Reading the News Channel
Starting up the News Channel
Scanning the headlines
Global news
News slides
Weathering the Forecast Channel
Setting up the Forecast Channel
The Forecast Channel menu
Settings
Global view
Canvassing the Everybody Votes Channel
Starting up the Everybody Votes Channel
Voting
Predictions
Results
Options and user data
Getting Informed with the Nintendo Channel
Starting up the Nintendo Channel
Viewing videos
Viewing game information
Find titles for you
Settings
Getting Specific with Game-Specific Channels
Mario Kart Channel
Wii Fit Channel
Part III: The Games
Chapter 11: Picking Out Games
Checking the Genre
Checking the Ratings
How games are rated
Games ratings explained
Content descriptors
Other rating sources
Reading Reviews
Getting a Deal
Chapter 12: Wii Sports
Getting Started
Choosing the number of players
Choosing Miis
Skill levels
Tennis: The Racquet Racket
Getting started with tennis
Gameplay basics for tennis
Controls for tennis
Strategy for tennis
Secrets and Easter eggs in tennis
Baseball: Getting into the Swing of Things
Gameplay basics for baseball
Controls for baseball
Strategy for baseball
Secrets and Easter eggs in baseball
Getting Bowled Over with Bowling
General gameplay in bowling
Controls for bowling
Strategy for bowling
Secrets and Easter eggs in bowling
Golf: Hitting the Links
Gameplay basics for golf
Controls for golf
Strategy for golf
Secrets and Easter eggs in golf
Boxing: The S-Wii-t Science
Gameplay basics for boxing
Controls for boxing
Strategy for boxing
Secrets and Easter eggs in boxing
Training Mode
Tennis training games
Baseball training games
Bowling training games
Golf training games
Boxing training games
Wii Fitness
Chapter 13: Wii Fit
Starting Wii Fit for the First Time
Registering the Balance Board
Registering your Mii
Calibrating the Balance Board
The Body Test
Setting a goal
Using a password
Navigating the Wii Fit Menus
Wii Fit Plaza
Calendar screen
Training menu
Taking the Training Train
General navigation
Yoga
Strength Training
Aerobics
Balance Games
Chapter 14: Recommended Wii Games
Five Games for the Non-Gamer
MySims
Endless Ocean
Cooking Mama: Cook Off
Big Brain Academy: Wii Degree
Bust-a-Move Bash!
Five Games for a Party
Rock Band
WarioWare: Smooth Moves
Super Monkey Ball: Banana Blitz
Mario Kart Wii
Rayman Raving Rabbids
Five Games for a Family-Friendly Adventure
Super Mario Galaxy
Zack & Wiki: The Quest for Barbaros’ Treasure
The Legend of Zelda: Twilight Princess
Lego Star Wars: The Complete Saga
Super Paper Mario
Part IV: The Part of Tens
Chapter 15: Ten Games to Download
Super Mario 64
Toe Jam and Earl
The Legend of Zelda: A Link to the Past
Sonic the Hedgehog 2
Super Mario Bros. 3
Bomberman ‘93
Kirby’s Adventure
Pokémon Snap
Defend Your Castle
Dr. Mario Online Rx
Chapter 16: Ten Types of Accessories
SmartDigital Card
GameCube Memory Card
Controller Charger
Decorative System Skins
Travel Cases
Classic Controller Shells
Controller Sleeves
Wireless Sensor Bar
Cooling Fans
Plastic Remote Attachments
by Kyle Orland
Wii™ For Dummies®
Published byWiley Publishing, Inc.111 River StreetHoboken, NJ 07030-5774 www.wiley.com
Copyright © 2008 by Wiley Publishing, Inc., Indianapolis, Indiana
Published by Wiley Publishing, Inc., Indianapolis, Indiana
Published simultaneously in Canada
No part of this publication may be reproduced, stored in a retrieval system or transmitted in any form or by any means, electronic, mechanical, photocopying, recording, scanning or otherwise, except as permitted under Sections 107 or 108 of the 1976 United States Copyright Act, without either the prior written permission of the Publisher, or authorization through payment of the appropriate per-copy fee to the Copyright Clearance Center, 222 Rosewood Drive, Danvers, MA 01923, (978) 750-8400, fax (978) 646-8600. Requests to the Publisher for permission should be addressed to the Legal Department, Wiley Publishing, Inc., 10475 Crosspoint Blvd., Indianapolis, IN 46256, (317) 572-3447, fax (317) 572-4355, or online at http://www.wiley.com/go/permissions.
Trademarks: Wiley, the Wiley Publishing logo, For Dummies, the Dummies Man logo, A Reference for the Rest of Us!, The Dummies Way, Dummies Daily, The Fun and Easy Way, Dummies.com, Making Everything Easier, and related trade dress are trademarks or registered trademarks of John Wiley & Sons, Inc. and/or its affiliates in the United States and other countries, and may not be used without written permission. Wii is a trademark of Nintendo Co., Ltd.. All other trademarks are the property of their respective owners. Wiley Publishing, Inc., is not associated with any product or vendor mentioned in this book.
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Library of Congress Control Number: 2008935265
ISBN: 978-0-470-87255-0
Manufactured in the United States of America
10 9 8 7 6 5 4 3 2
About the Author
Kyle Orland has been playing video games pretty much nonstop since just before he got a Nintendo Entertainment System for his seventh birthday. At age 14, he started writing about those games professionally when he set up a fansite for Super Mario Bros. HQ on the free Web space provided by his parents’ America Online account. Twelve years later, Super Mario Bros. HQ is still up and running at a more professional-looking home at www.smbhq.com.
From that humble beginning, Kyle has gone on to become a successful freelance journalist specializing in video games. He writes regular news posts and features for popular gaming weblog Joystiq.com, and he writes a variety of columns and reviews for CrispyGamer.com, including Games for Lunch (http://gamesforlunch.blogspot.com), a daily, one-hour playlog. Kyle’s work has also appeared in Electronic Gaming Monthly, Paste Magazine, Gamasutra, GameDaily, and The Escapist, among other outlets. He has been quoted as a gaming expert in The New York Times, The Washington Post, G4TV, and TheStreet.com, among other outlets.
This is Kyle’s second book. He co-wrote The Video Game Style Guide and Reference Manual with David Thomas and Scott Steinberg in 2007 (published by Lulu.com). His favorite game of all time is Super Mario 64.
Dedication
To my wife, Michelle, who never lets me think I can’t do anything I put my mind to.
To my parents, who bought me my first Nintendo Entertainment System and held their tongues when I threw away a nice, secure, decently paying desk job to follow my dream of becoming an underpaid game journalist.
To all the friends, family, and colleagues who wouldn’t let me go crazy while writing nearly 300 pages of reference material about a single game system.
Author’s Acknowledgments
Thanks to Gateway for making a solid laptop that stood up to hours and hours of typing and editing for the making of this book. Thanks to Pinnacle for making the Dazzle, a device that made taking the screenshots for the in-book figures a painless process. Thanks to Sony for making a nice little camera that I used to take many pictures of their competitor’s system. Thanks to Nadeo for making TrackMania, a game that helped keep me sane during many a writing break.
Thanks to Nintendo for providing the hardware and much of the software used in the making of this book (not to mention the decades of gaming enjoyment they’ve provided me through their products). Thanks to my editors at Wiley, including Amy Fandrei, Steven Hayes, Jean Nelson, and Barry Childs-Helton, for making me look good. Thanks to Alexander Sliwinski for making sure you can actually do everything I say you can do in the book. Thanks to the team at Joystiq that helped me get this gig and understood when I went on a functional leave of absence for two months to actually write it.
Thanks to my sister, Paige, for not letting me distract myself from writing by talking to her on Instant Messenger. Thanks to my friend Mike for loaning me a Wii Remote Jacket to use in some figures. Last but not least, thanks to Michelle for forcing me to get out of the house occasionally during the whirlwind writing process.
Publisher’s Acknowledgments
We’re proud of this book; please send us your comments through our online registration form located at www.dummies.com/register/.
Some of the people who helped bring this book to market include the following:
Acquisitions, Editorial
Project Editor: Jean Nelson
Acquisitions Editor: Amy Fandrei, Steven Hayes
Senior Copy Editor: Barry Childs-Helton
Technical Editor: Alexander Sliwinski
Editorial Manager: Kevin Kirschner
Editorial Assistant: Amanda Foxworth
Sr. Editorial Assistant: Cherie Case
Cartoons: Rich Tennant (www.the5thwave.com)
Composition Services
Project Coordinator: Patrick Redmond
Layout and Graphics: Ana Carrillo, Reuben W. Davis, Nikki Gately, Melissa K. Jester, Christin Swinford, Christine Williams
Proofreaders: Debbye Butler, Jessica Kramer
Indexer: Potomac Indexing, LLC
Publishing and Editorial for Technology Dummies
Richard Swadley, Vice President and Executive Group Publisher
Andy Cummings, Vice President and Publisher
Mary Bednarek, Executive Acquisitions Director
Mary C. Corder, Editorial Director
Publishing for Consumer Dummies
Diane Graves Steele, Vice President and Publisher
Composition Services
Gerry Fahey, Vice President of Production Services
Debbie Stailey, Director of Composition Services
Introduction
If you’re actually reading this Introduction, you’re probably a customer in a bookstore, trying to decide whether or not you should buy this book. To help you out, I’ve made up a simple quiz:
1. Do you own a Wii?
2. Do you intend to own a Wii soon?
If you answered yes to either question, then congratulations, you are one of the millions of people worldwide who should buy this book! If you answered “No,” please feel free to go out and buy a Wii and then retake the quiz (refer to Chapter 1 for some tips on how to find one). Thank you.
About This Book
Think of this book as the unabridged edition of those tiny user manuals that come with the Wii itself. While those manuals are all right for getting started, this book gives you much more detail on the inevitable issues that come up when using the Wii. From setting the Wii system up with your entertainment center to using the Wii’s many unique controllers; from connecting the system to the Internet to playing games, this book has the detailed instructions and troubleshooting you need to get it done.
This book isn’t meant to be read from front to back. Treat it more like a reference that you can consult whenever you find something confusing or difficult when using the Wii. The book is divided into chapters and sections by topic, so you can easily find what you’re looking for by perusing the table of contents. Failing that, please consult the index for the specific issue you need to know more about.
Conventions Used in This Book
I know that doing something the same way over and over again can be boring, but sometimes consistency can be a good thing. For one thing, it makes stuff easier to understand. In this book, those consistent elements are conventions. In fact, I use italics to identify and define the new terms.
Like all game systems, the Wii comes with a controller. The Wii Remote is the white, wireless, handheld controller that comes with the system and is the main means for interacting with the Wii. The book makes frequent mention of pressing buttons on this Remote. These buttons are clearly labeled on the Wii Remote itself, or you can consult Chapter 3 for more on the Remote’s button layout.
The Remote can also be used to control an on-screen pointer using infrared technology. Moving this pointer over an on-screen option and pressing the A button is referred to in the book as clicking. You may also have to hold down a button on the Remote and drag the pointer to another location on the screen at times. See Chapter 3 for more on using the Wii Remote as a pointer.
In general the Wii can run two types of programs, disc-based games, which are discussed in Part III, and Channels, which are discussed in Part II. Channels are simply applications that are stored on the Wii’s internal memory and don’t require a separate disc to run. See Chapter 5 for more on using the Wii Menu to access Channels and start disc-based games.
When I provide URLs (Web addresses) within a paragraph, they are in a monospace font and look like this: www.dummies.com.
What You Don’t Have to Read
While the bulk of this book is reference material that relates directly to getting the most out of your Wii, some sections simply provide supplemental information that some readers might find interesting. This extra information is placed in sidebars that are broken out in separate shaded boxes.
Any section labeled with the Technical Stuff icon (see the “Icons Used in This Book” section, farther along) is meant for advanced users, and won’t be necessary for the majority of Wii owners.
Foolish Assumptions
I’ve written this book with inexperienced Wii owners in mind — the new gamers who’ve never owned a video-game system before, or the lapsed gamers who last played games on their Atari 2600 or home Pong units. Those with more gaming experience will find shortcuts, tips, and tricks they may not have discovered on their own.
I’m assuming you have a basic familiarity with your television and your specific home-entertainment setup. If you don’t, you may want to consult the documentation for your home-entertainment equipment before you connect the Wii to your entertainment center (described in Chapter 2).
If you’re planning to hook your Wii up to the Internet, I assume you currently have a broadband Internet connection hooked up in your home and understand the basic functionality of your high-speed modem and/or router. A complete tutorial on setting up a home Internet network is beyond the scope of this book — for help there, check out Home Networking For Dummies, 4th Edition, by Kathy Ivens (Wiley Publishing, Inc.).
How This Book Is Organized
I divided this book into parts, organized by topic. Each part deals with one important aspect of the Wii experience. If you’re looking for information on a specific topic, check the headings in the table of contents, or skim the index.
By design, this book enables you to get as much (or as little) information as you need at any particular moment. For example, if you just need guidance setting up the system, refer to Chapter 3; if you’re just looking to use the Photo Channel, look up Chapter 8. By design, Wii For Dummies is a reference that you’ll reach for again and again whenever some new question about the Wii comes up.
Part I: The Basics
After some brief background about the history of Nintendo and the new Wii system, Part I tells you what to do with your new Wii after you get it from the store into your house. This includes information on hooking up the system to your TV or home entertainment setup, taking control of the system with the included and optional controllers, and connecting the system to your high-speed Internet connection.
Part II: The Channels
Video game systems aren’t just about games anymore, and the Wii is no exception. The Wii Menu lets you access other functions through built-in applications called Channels. These Channels open the Wii up to functions that used to be limited to a computer, such as a full-featured Web browser and digital photo viewer. You can also use Channels to create and share cartoon-like digital avatars called Miis and download new games and Channels directly from the Wii Shop Channel. You also discover the News, Weather, and other miscellaneous Channels.
Part III: The Games
Despite the added functionality of the Channels, the Wii is still a game system, and so it’s meant to play video games. Part III details some basic information on how to pick games that are right for you and your family before diving in to a detailed description of two of the most popular games for the system: Wii Sports, which comes packaged with every Wii system, and Wii Fit, the revolutionary personal trainer in a box that uses your entire body as a controller. You can also find some recommendations of games to buy from your local gaming or electronics store.
Part IV: The Part of Tens
I’ve remained true to For Dummies style by including a Part of Tens. The chapters in this part can help you find ten games to download from the Wii Shop Channel, as well as ten optional Wii accessories that can help spice up your Wii experience.
Icons Used in This Book
To make your experience with the book easier, I use various icons in the margins of the book to indicate particular points of interest.
Whenever I give you a hint or a tip that makes an aspect of the Wii easier to use, I mark it with this little Tip thingamabob — it’s my way of sharing what I’ve figured out the hard way — so you don’t have to.
This icon is a friendly reminder or a marker for something that you want to make sure that you keep in mind. Usually this stuff is discussed elsewhere in the book, but who knows if you’ve read that part yet?
Ouch! This icon warns you about potential pitfalls or problems that you could run into, and gives advice on avoiding or fixing the issue. Be sure to read the whole paragraph before you even think of doing anything discussed next to this little guy.
The Wii is specifically designed not to require a lot of arcane, technical knowledge from its users, so this icon isn’t used too often in this book. When it is used, it means this portion discusses some advanced stuff that most users won’t need to worry themselves with. For the most part, if you don’t understand anything next to one of these icons, just ignore it.
Where to Go from Here
Now you’re ready to use this book. Look over the table of contents and find something that catches your attention, or a topic that you think can help you solve a problem.
Do you have any questions about this book? How about comments? Bitter invective? You can contact me online through my personal Web site, www.kyleorland.com.
Part I
The Basics
In this part . . .
Welcome to the wonderful world of Wii! This part of the book is for new Wii owners just getting to know their new systems. First, you get a little background about the history of Nintendo and the Wii’s historic launch. Then it’s time to get busy hooking the Wii up to your entertainment center — and figuring out how to use the Wii Remote and other controllers that work with the Wii. Finally, you discover how to hook the Wii up to your high-speed Internet connection to access a world of new features.
So wander this way, and wade waist-deep into the Wii waters (okay . . . I promise that’s the last time I’ll do that).
Chapter 1
How the Wii Came to Be
In This Chapter
Reliving the Wii’s secretive development
Finding a system in stores
If you’re like a lot of new Wii owners, you probably don’t know much about your new purchase or the story behind it. Sure, you may have heard a snippet on the local news about how the system was almost impossible to find after its initial release in late 2006. You even may have read a newspaper story about how the system is catching on with all sorts of unlikely groups of new gamers.
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
