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Use technology to increase loyalty and productivity in your employees 50 Digital Team-Building Games offers fun, energizing meeting openers, team activities, and group adventures for business teams, using Twitter, GPS, Facebook, smartphones, and other technology. The games can be played in-person or virtually, and range from 5-minute ice-breakers to an epic four-hour GPS-based adventure. Designed to be lead by managers, facilitators, presenters, and speakers, the activities help teams and groups get comfortable with technology, get to know each other better, build trust, improve communication, and more. No need to be a "techie" to lead these games--they're simple and well-scripted. Author John Chen is the CEO of Geoteaming, a company that uses technology and adventure to teach teams how to collaborate. * How to lead a simple, fast, fun team building activity with easy-to-follow instructions * How to create successful "virtual" team building that requires NO travel and little to no additional expenses * How to engage standoffish engineers, "hard to reach" technical teams, or Gen X/Y teammates with technology they enjoy using Successful technology-based team building can build buzz for your company, build critically important relationships and communication internally, and keep your team talking about it for weeks afterward!
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Seitenzahl: 236
Veröffentlichungsjahr: 2012
Contents
50 Digital Team-Building Games Quick Start
Preface: How to Use the Games in This Book
Acknowledgments
Introduction to 50 Digital Team-Building Games
Chapter 1: Icebreakers
Me in 140 Characters or Less—Twitter Hypernetworking
Alpha Names—Learn Names While Learning Team Process
Where in the World Whiteboarding—Draw Who You Are and Where You’re From
Photo Booth—iPad 2 or Photo-Based Networking
Pinterest—Pin Pictures and Websites for a Common Topic
Chapter 2: Communication/Games for Speakers
Texting Q&A—Asking Anonymous Questions Via Text
Raising Hands—Have You Ever. . .?
Polling—Team Concensus by Technology
TwitterStorm—Crowdsourcing Goodness
Go Ahead, Caller—Improving Teleconference Skills with a Game Show
Model Citizen—Testing Communication Assumptions by Building a Model They Can’t See
Backchannel—Instant Feedback by Group Text
Team Pecha Kucha (peh-chak-cha—)Team Presentation with 20 Slides for 20 Seconds Each
PowerPoint Karaoke—Team Improvisation by Presenting Slide Decks They Haven’t Seen
Chapter 3: Trust
Last Team Texting—Trusting and Sharing Valuable Information
Trust Grid—Mapping Team Trust
The Johari Window—Discover Team Blind Spots
Video Matching and Mirroring—Build Instant Team Rapport
Skype Interview—Capturing Team Knowledge through Video Interviews
Chapter 4: Improving Performance
A to Z—The A to Z of Building and Speeding Up Team Process
Grid Unlock—Collaborative Team Problem Solving with Shared Spreadsheets
Marshmallow Challenge—Build a Tower, Build a Team
Customized Jeopardy—Test Teams’ Retention of Information
QR Scavenger Hunt—Scan Your Way to Team Building
Chapter 5: Problem Solving
Move One Line/Add One Line—Team Creativity with More Than One Solution
Consensus Voting—Choosing Top Team Options Online
Like to Move It—Quick Spatial Team Diagnosis
Project Matrix—Balance Time, Quality, and Performance to Complete a Project
Chat Survivor—Setting Team Priorities and Making Hard Decisions
Chapter 6: Creativity and Innovation
Twaiku—Twitter Poetry in Motion
One Text at a Time Expert—Team Answers One Text at a Time
WWMTD?—What Would My Team Do If They Had to Make a Creative License Plate?
Team Pictionary—Communicating through Drawing
Mind Mapping—Visual Brainstorming for Teams
YouTeams—iMovie-Based Team Building
GooseChase—Cell Phone Photo Scavenger Hunt
Team GarageBand—Build a Song, Build a Team
Chapter 7: Collaboration
Office Move—Working Together to Switch Places
Mergers and Reorgs—Getting Two Teams to Collaborate and Integrate Rapidly
Broken Squares—Giving Is Better Than Getting for Team Collaboration
Team Timely.is—Collaborating a Month’s Worth of Tweets and Updates
Team Haiku—Write a Team Haiku/One Word at a Time Online
Team Case Study—Simultaneous Team Editing
Chapter 8: EPIC Team Building
SCVNGR—GPS Treasure Hunt for Team Building and Cross-Team Collaboration
Geoteaming—GPS Treasure Hunt for Team Building and Cross-Team Collaboration
Flash Mobs—Organize Your Team in Time and Space
Chapter 9: Closers—Ending a Team-Building Event
Shout-Outs—Acknowledging Teammates
“I Commit to. . .”—Public Commitment to Change
Just Three Words—Micro-Assessing Your Team
Digital Slideshow—Picture Your Success
Appendix: Getting Online
About Geoteaming
Index
Copyright © 2012 by John Chen. All rights reserved.
Published by John Wiley & Sons, Inc., Hoboken, New Jersey.
Published simultaneously in Canada.
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Library of Congress Cataloging-in-Publication Data:
Chen, John, 1967-
50 Digital Team-Building Games: Fast, Fun Meeting Openers, Group Activities and Adventures Using Social Media, Smart Phones, GPS, Tablets, and More / John Chen.
Includes index.
ISBN 978-1-118-18093-8 (pbk) ISBN 978-1-118-22737-4 (ebk) ISBN 978-1-118-24031-1 (ebk) ISBN 978-1-118-26502-4 (ebk)
1. Teams in the workplace. 2. Social groups. 3. Information technology–Social aspects. I. Title. II. Title: 50 Digital Team-Building Games.
HD66
658.4′022—dc23
2012000944
50 Digital Team-Building Games Quick Start
Use this Matrix to quickly find the digital team-building game that fits your needs.
Turn to the Preface and read “How to Use the Games in This Book.”
Run your first digital team-building game and start to reap the rewards!
How to Use This Matrix
First determine the goal of your team-building game by choosing one of the nine major categories.Next, narrow by the number of people you have, the time available, and the technology you have available.Then use the page numbers to scan the team-building games that match your goals and criteria and choose the one that fits your needs the best.If you have any questions, you can ask at http://50digitalteambuildinggames.com. Thank you and happy digital team building!
Preface: How to Use the Games in This Book
I like to tell clients that they’re investing in my company for all the mistakes we’ll not make because we’ve already made them in the past. You’re buying this book to avoid all the mistakes we’ve already made. This chapter has a checklist for you to follow when planning any digital team-building game. Think about a PIPE when you first begin—something that you can use to guide your teammates to a successful outcome on the other side (if you don’t get clogged along the way). PIPE stands for:
Purpose—Why are you holding this team-building event? What clear goals do you have for it? What do you want the results to be?Initiatives or Team-building games—Which games best match your goals, number of people, time available, and technology available?Preparation—How can you best prepare yourself and your teammates so that the team-building activity gives you the greatest odds of success?Event—How can you execute the best team-building event and achieve your team goals?Purpose
Asking yourself the preceding questions is the most important step in using this book. I often ask people what their purpose is—especially for team building—and they often don’t have an answer for me. Many times they give vague responses such as, “Build my team,” “Communicate better,” “Have less conflict,” “Understand one another better,” or “Have fun.” Although these are all valid goals, today’s business climate makes it critical to look at return on investment for the time and resources. When used effectively, team building can help teams do countless things better: complete a process in a shorter amount of time, unleash creativity to unearth a solution that wasn’t previously possible, create positive relationships that help in the future, and generate resolutions that improve customer service and save resources (including cash). Successful team building uses small team-building games to mirror what’s going on in the larger workplace situation. This approach allows groups to examine their behavior, find new ways of working, and apply it to their professional settings. I find that the greatest areas of improvement in all of my work come from team process and cross-team collaboration. The greatest gains a team can make are in their interactions with one another. Likewise, the greatest gains you can make in multiple team situations are interactions between teams.
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!