Active Training - Melvin L. Silberman - E-Book

Active Training E-Book

Melvin L. Silberman

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Beschreibung

The all-time bestselling training handbook, updated for new technologies and roles Active Training turns instructional design on its head by shifting the emphasis away from the instructor, and on to the learner. Comprehensively updated to reflect the many developments in the field, this new fourth edition covers the latest technologies and applications, the evolving role of the trainer, and how new business realities impact training, advancing new evidence-based best practices for new trainer tasks, skills, and knowledge. Up to date theory and research inform the practical tips and techniques that fully engage learners and help them get the most out of sessions, while updated workplace examples and revised templates and worksheets help bring these techniques into the classroom quickly. You'll gain insight into improving training evaluation by using Return on Expectations (ROE), learn how to extend the value of training programs through transfer of learning, and develop fresh, engaging methods that incorporate state-of-the-art applications. Active Training designs offer just the right amount of content; the right balance of affective, behavioral, and cognitive learning; a variety of approaches; real-life problem solving; gradual skill-building; and engaging delivery that uses the participants' expertise as a foundation for learning. This book is the classic guide to employing Active Training methods effectively and appropriately for almost any topic. * Learn how the trainer's role has changed * Engage learners through any training delivery method * Inspire collaboration and innovation through application * Overcome the challenges trainers face in the new business environment Active Training methods make training sessions fun, engaging, relevant, and most importantly, effective. Participants become enthusiastic about the material, and view sessions as interesting challenges rather than as means to fulfill requirements. To bring these widely endorsed methods into your training repertoire, Active Training is the complete practical handbook you need.

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Table of Contents

Title Page

Copyright

Acknowledgments

Preface

The Goals of This Book

How This Book Is Organized

Part One: Introducing Active Training

The Nature of Adult Learning

The Social Side of Learning

Concerns About Active Training

The Delivery of Active Training

Part Two: Designing an Active Training Program

Steps for Designing Active Training

What's in the Part Two Chapters?

Chapter One: Assessing Training Needs

Why Do Assessment?

What Information Should Be Collected?

How Can Information Be Collected?

What If There Is No Time to Do a Proper Assessment?

Chapter Two: Developing Active Training Objectives

Setting Learning Goals

Selecting Objectives

Specifying Objectives

Expressing Objectives

Communicating Training Objectives to Others

Chapter Three: Creating Opening Exercises

What Opening Exercises Accomplish

What to Keep in Mind When Creating Opening Exercises

Ten Ways to Open an Active Online Virtual Training Session

Ten Ways to Obtain Participation

Chapter Four: Preparing Brain-Friendly Presentations

Five Ways to Gain Your Audience's Interest

Five Ways to Maximize Understanding and Retention

Five Ways to Involve Participants During a Presentation

Five Ways to Reinforce Presentations

An Example of a Well-Designed Presentation

Chapter Five: Finding Alternative Methods to Presenting

Demonstration

Case Study

Guided Teaching

Group Inquiry

Information Search

Study Group

Jigsaw Learning

Learning Tournament

Applying the Alternatives to a Common Topic

Chapter Six: Using Experiential Learning Approaches

Role Playing

Games and Simulations

Observation

Mental Imagery

Writing Tasks

Action Learning

Chapter Seven: Designing Active Training Activities

The Three Major Ingredients of Any Design

Basic Questions About Any Design

The Remaining Details

Three Tips for Creative Designs

Chapter Eight: Sequencing Active Training Activities

Basic Sequencing Guidelines

Applying Sequencing Guidelines

The Finer Side of Sequencing

Experiential Learning Sequences

Chapter Nine: Planning Active Training Programs

The Macrodesign of an Active Training Program

Chapter Ten: Incorporating Active Learning in All Training

Asynchronous E-Learning

Group-Based E-Learning

Virtual Classrooms

Blended Learning

Social Media Expands Active Training and Development

M-Learning Offers Instant Options

Part Three: Conducting an Active Training Program

Chapter Eleven: Beginning an Active Training Program

Preparing Yourself Mentally

Arranging the Physical Environment

Greeting Participants and Establishing Rapport

Getting the Best from the First Thirty Minutes of Training

Reviewing the Agenda

Inviting Feedback to the Agenda

Chapter Twelve: Gaining Leadership of the Group

Setting Group Norms

Controlling Timing and Pacing

Increasing Receptivity to Your Leadership

Handling Problem Situations

Chapter Thirteen: Giving Presentations and Leading Discussions

Knowing Your Group

Organizing Your Presentation

Watching Your Body Language

Adding Visuals

Making Smooth Transitions

Facilitating a Lively Discussion

Chapter Fourteen: Facilitating Structured Activities and Promoting Team Learning

Structured Activities

Team Learning

Chapter Fifteen: Concluding an Active Training Program

Reviewing Program Content

Obtaining Final Questions and Concerns

Promoting Self-Assessment

Focusing on Back-on-the-Job Application

Expressing Final Sentiments

Part Four: Extending the Value of an Active Training Program

Chapter Sixteen: Providing for Back-on-the-Job Application

Prior to the Training Program

During the Training Program

At the End of the Training Program

Obstacle Assessment

Peer Consultation

Self-Monitoring

Follow-Up Coaching and Support

Chapter Seventeen: Evaluating an Active Training Program

Expanding the Four Evaluation Levels

Designing Evaluations

Obtain Feedback Along the Way

Part Five: The Evolving Role of Trainers

Chapter Eighteen: Expanded Roles for Trainers

Onboarding

Leading Change

Coaching Managers

Mentoring Programs

Internal Consulting

Building Teams

Chapter Nineteen: New Business Realities for Trainers

Doing More with Less

Globalization

Working with Multigenerational Workforces

Working with the C-Suite

Vendor Management

Working with Subject Matter Experts

We've Reached the End—Or Is It the Beginning?

References

About the Authors

Index

End User License Agreement

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Guide

Cover

Table of Contents

Preface

Part One: Introducing Active Training

Begin Reading

List of Illustrations

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FourthEditionActive Training

A Handbook of Techniques, Designs, Case Examples and Tips

Melvin Silberman & Elaine Biech

Assisted by Carol Auerbach

 

Cover image: Faceout Studio

Cover design: Wiley

This book is printed on acid-free paper.

Copyright © 2015 by ebb associates, inc. All rights reserved

Published by John Wiley & Sons, Inc., Hoboken, New Jersey

Published simultaneously in Canada

No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, electronic, mechanical, photocopying, recording, scanning, or otherwise, except as permitted under Section 107 or 108 of the 1976 United States Copyright Act, without either the prior written permission of the Publisher, or authorization through payment of the appropriate per-copy fee to the Copyright Clearance Center, 222 Rosewood Drive, Danvers, MA 01923, (978) 750-8400, fax (978) 646-8600, or on the web at www.copyright.com. Requests to the Publisher for permission should be addressed to the Permissions Department, John Wiley & Sons, Inc., 111 River Street, Hoboken, NJ 07030, (201) 748-6011, fax (201) 748-6008, or online at www.wiley.com/go/permissions.

Limit of Liability/Disclaimer of Warranty: While the publisher and author have used their best efforts in preparing this book, they make no representations or warranties with respect to the accuracy or completeness of the contents of this book and specifically disclaim any implied warranties of merchantability or fitness for a particular purpose. No warranty may be created or extended by sales representatives or written sales materials. The advice and strategies contained herein may not be suitable for your situation. You should consult with a professional where appropriate. Neither the publisher nor the author shall be liable for damages arising herefrom.

For general information about our other products and services, please contact our Customer Care Department within the United States at (800) 762-2974, outside the United States at (317) 572-3993 or fax (317) 572-4002.

Wiley publishes in a variety of print and electronic formats and by print-on-demand. Some material included with standard print versions of this book may not be included in e-books or in print-on-demand. If this book refers to media such as a CD or DVD that is not included in the version you purchased, you may download this material at http://booksupport.wiley.com. For more information about Wiley products, visit www.wiley.com.

Library of Congress Cataloging-in-Publication Data is on file.

9781118972014 (hbk)

9781118972038 (ePDF)

9781118972021 (epub)

Acknowledgments

A requisite for this book was to create a tribute to Mel Silberman. Thank you to those who took the extra time to tell us how you knew Mel or how he touched your life. You will find their words throughout the book: Carol Auerbach, Jean Barbazette, Ed Betof, Jane Bozarth, Marlene Caroselli, Barb Crockett, Karen Lawson, Teri B. Lund, Gale J. Mote, Sophie Oberstein, Lisa Owens, and Kathy Shurte.

Matt C. Davis, senior editor at John Wiley and Sons, suggested the idea of revitalizing Mel's work. It's been an honor to meet with all the people whose lives Mel touched. Even more, it was exhilarating and exciting. Thank you to Carol Auerbach who assisted in the revision of Active Training. Her thoroughness, experience with previous editions, and wise counsel have been incorporated in this book. Thanks to the editing prowess of Chaitanya Mella. Thanks to my partner in all these writing projects, Dan Greene, who keeps me fed and sane.

Support came in the form of contributions from several colleagues who provided activities, inspiration, and content: Wendy Axelrod, Halelly Azullay, Dianna Booher, Jane Bozarth, Wendy Gates Corbett, Jo Lynn Feinstein, and Cindy Huggett. Thank you.

And finally, training professionals and graduate students who contributed tips, designs, and case examples in the first three editions made it possible for this edition. They include Jackie Agostini, Marie Amey-Taylor, Sharon Balaban, Jean Barbazette, Jeff Brown, Sharon Bowman, Meghan Burke, Marion Burns, Gretchen Castle, Claire Conway, Karen DiNunzio, Karen Johnson Dugger, Germaine Edwards, Kevin Eikenberry, Jody Gandy, Allan Geller, Chris Gillespie, Neal Goodman, Linda Guerra, Freda Hansburg, Dan Harvey, Ann Houser, Cathleen Hulce, Linda Hyman, Maryann Keenan, Jeff Kindler, Steve Krupp, Janice Engler Marks, Monica McGrath, Rick McKnight, Elaine Mendelow, Chrissa Merron, Lee Miller, Gale Mote, Leigh Mundhenk, Karla Nurcyzk, D. J. O'Loughlin, Cindy Perkiss, Bill Pinchuk, Whit Raymond, Sandy Saville, Milt Silver, Scott Simmerman, George Spence, Bill Stieber, Fay Stokes, Maria Sudeck, Karon West, Susan Wheelan, Vicky Whiteling, Charlotte Zaback, and Ruth Zasloff.

And, especially, thanks to Mel Silberman for your contribution to the profession.

Preface

This fourth edition is built on the same solid foundation of active training originated by Mel Silberman. It's been an honor to be asked to revive the active learning work that Mel started. My goal is to continue to acknowledge his work throughout the book by respecting his voice, celebrating and expanding his ideas, and engaging others to pay tribute to Mel.

One of Mel's personal guidelines was, “It's not what you give them; it's what they take away that counts.” Mel believed that it didn't matter how much information you disseminated. If the learner was unable to retain it, learning had not occurred. I followed Mel's advice as I edited this book. I tried to revise and add things that would make the content something you can take away.

Mel and I started in this field at about the same time, and although Mel coined the term “Active Training,” both of us believed, practiced, and expounded identical philosophies throughout our careers. For a few years before I was solidly grounded in the history of learning and development, and before I'd heard of Malcolm Knowles, I thought I'd invented Adult Learning Theory. Mel and I had a good laugh about that when I first met him.

It's been twenty-five years since Mel's first edition of Active Training: A Handbook of Techniques, Designs, Case Examples, and Tips made its way onto our bookshelves. So it is fitting that 2015 has been selected for the fourth edition.

The Goals of This Book

Mel's staunch advocates still follow his active learning concepts. Many are represented throughout this and his 101 Ways to Make Training Active books. Mel's unwavering support is based on the fact that his concepts work. Training is “active” when the learners do most of the work. Learners consider the content, solve problems, make decisions, and practice the skills. This ensures that they are ready to apply what they learned once they return to the workplace or wherever they intend to use their newly acquired skills and knowledge. Like its predecessors, this fourth edition of Active Training has three goals:

1. To explore all aspects of training

Training has a front, a middle, and an end. The front involves all the activities involved before the first slide or exercise is ever developed. Foremost are the assessment of the training need and the establishment of training objectives. The middle contains the detailed planning and delivery of the training program. The end focuses on the events that encourage back-on-the-job application, ongoing performance support, and the evaluation of training outcomes. This edition of Active Training provides a comprehensive examination of these three phases of training.

2. To promote an active approach to training

The active approach to training involves a commitment to learning by doing. Everything we know about adult learners suggests that participants must be actively engaged during a training program for results to occur. If there is little activity, participants will forget or fail to apply what they are taught and will be bored by the material presented. This new edition of Active Training continues to define what is meant by the active approach to training and how it can be practiced effectively. It goes beyond the classroom and presents active learning ideas for virtual online classes, using social media, m-learning, and other exciting processes available to our profession.

3. To provide a practical handbook of techniques, designs, case examples, and tips

As Active Training promotes learning by doing, it shows how to acquire these skills through learning by example. It not only describes several active training techniques but also illustrates how they are applied in actual training situations. Designs and case examples drawn from private and public sector training professionals are presented to give readers ideas for their own situation. One of the special features of Active Training is the wide variety of training topics from which its examples are pulled. All of the examples are flexible enough to be customized to the topics and groups any reader might be training.

Since 1990, the year the first edition was published, much has happened. Training continues to be delivered in classroom settings but now is also delivered in new ways that were only a vision in 1990. The view of training as something that only occurs in classrooms has been broadened to include the concept that training means supporting learning wherever it occurs in the organization—in meetings, on computer screens, through mentors, during work team projects, or on your smartphone.

Many examples of training activities and designs are incorporated in this fourth edition. You will find case examples from a long list of training topics in Active Training. They include topics such as career development, change management, childcare, coaching, communication skills, conflict management, cultural diversity, customer service, leadership development, problem solving, project management, sales, succession planning, team building, train-the-trainer, and others. They also come from a variety of industries including banking, government, health care, insurance, manufacturing, real estate, and others.

How This Book Is Organized

This book is organized into five parts: starting at the beginning with understanding more about active training and ending with new roles and realities for trainers.

Part One defines and contains a rationale for an active approach to training. It has been updated to reflect the latest theory, research, and practice. Among other things, it examines the case for active training. It contains a discussion of the nature of adult learning, exploring the reasons why adults learn best when they are active in the learning process. It also identifies the frequently asked questions people concerned with the introduction of active training techniques most often ask. Finally, it examines the contexts in which active training is delivered. While most training takes place in classroom-type settings, an active approach to training can be incorporated online, on the job, or in other delivery modes.

Part Two considers all the steps needed, from the opening to the closing elements, to create an instructional design for an active training program, course, workshop, virtual classroom, or session. You will find these names interchangeable throughout the book. You may find yourself needing to just tweak a course a bit or you may be in complete control over a course design. It is in this situation, when trying to make multiple design decisions that make up a professional training program, that the many tips, designs, and case examples described become especially useful. You will find examples for online learning sprinkled throughout the entire book, but may notice them here more than ever. Chapter 10, “Incorporating Active Training in All Learning,” has been revamped and includes additional discussion about online learning and an expanded discussion of social media and m-learning.

Part Three covers every aspect of training delivery, including climate setting, enlisting participation, managing participant behavior, and staging experiential activities. This fourth edition of Active Training emphasizes what you can do to create an experience for your participants. You will find new examples and templates throughout.

Part Four examines how to extend the value of training through follow-up activities and evaluation. You will find both of these chapters expanded. The follow-up activities tap into the expanded Kirkpatrick model to include return on expectation (ROE) as a measurement tool.

Part Five is an entirely new section. It presents two chapters. “The Expanded Roles for Trainers” looks at how you can use Active Training methods in your onboarding programs, when you are called upon to lead change, when and why you coach managers, and several other roles. A second all-new chapter, “New Business Realities for Trainers,” provides ideas when your job calls on you to do more with less, participate in globalization or vendor management, work with a multigenerational workforce, and other new focuses.

If you are new to the training environment or a student studying the field for the first time, reading Active Training can help you to learn the reasons why trainers make the design and delivery choices they do when creating an active training program. In addition, you will learn a variety of facilitation techniques that can help you to conduct any training program professionally. The examples help you to make sense out of the components of a good active training program in a way that straight text never could.

I hope that Active Training will continually provide you with specific guidance as you reference the book throughout your career, whether you work in a business, governmental, or educational setting. The book is meant to be practical and helpful for you.

Elaine Biech

Norfolk, VAApril 2015

Part OneIntroducing Active Training

Training is a method of enhancing human performance. Whenever a person's ability to perform a job is limited by a lack of knowledge or skill, it makes sense to bridge that gap by providing the required instruction.

Sounds simple, doesn't it? Not really. The problem begins with the notion that learning something you don't already know requires another person (a trainer) or medium (a book, a computer) to provide it.

One of Mel's favorite exercises was to cover a wristwatch with the opposite hand and ask those who are observing, “What am I doing?” Immediately, someone would say, “You're covering your watch.” He would then request a synonym for the word cover. Typically, suggestions such as hide, obscure, or block are given. With this opening, he would say, “The next time you have something to cover with a person whom you are training, you might be hiding the information, obscuring it, or completely blocking it from view. That's because, at that moment, it's your information and your understanding of it. It does not belong to the other person.” Mel's point was that as trainers we need to think about “how” we are “covering” the topic, making sure that we do not prevent the learner from “uncovering” it; this “uncovering” process only happens by virtue of the learner's own activity. Ultimately, you—or a book or a computer—cannot do the work for the learner.

Active training occurs when the participants do most of the work. If you neatly package the information or elegantly demonstrate the skills, you, not the participants, are doing “the work” for them. No one is suggesting that well-designed instruction is unnecessary. The key to effective training, however, is how the learning activities are designed so that the participants acquire knowledge and skill rather than merely receive them.

Yes, there is a whole lot more to training than “show and tell.” Learning is not an automatic consequence of pouring information into another person's head. It requires the learner's own mental involvement and doing. Lecturing and demonstrating, by themselves, will never lead to real, lasting learning. Only training that is active will.

In order for people to learn something well, they must hear it, see it, question it, discuss it with their peers, and do it. They may even teach it to someone else in order to solidify their understanding of the information or skill. An active approach to training requires a variety of strategies that promote all six processes—hearing, seeing, questioning, discussing, doing, and teaching. Let's consider more fully why.

The Nature of Adult Learning

Over twenty-four hundred years ago, Confucius declared:

What I hear, I forget.

What I see, I remember.

What I do, I understand.

These three simple statements speak volumes about the need for active learning. As only Mel could do, he modified and expanded the wisdom of Confucius into what he called the Active Learning Credo:

When I only hear, I forget.

When I hear and see, I remember a little.

When I hear, see, and ask questions and discuss with someone else, I begin to understand.

When I hear, see, question, discuss, and do, I acquire knowledge and skill.

When I teach someone, I master what I have learned.

Why Is This Important?

Hearing and Seeing. You've probably read “pop data” that insists that participants retain less when listening to lecture and more when what they hear is paired with a visual; they retain even more when they practice by doing. There are several reasons why most adults tend to forget what they hear. One of the most interesting has to do with the rate at which a trainer speaks and the rate at which participants listen.

Most trainers speak at about one hundred to two hundred words per minute. But how many of those words do participants hear? It depends on how they are listening. If the participants are really concentrating, they might be able to listen attentively to about half of what a trainer is saying. That's because participants are thinking while they are listening. It's hard to keep up with a talkative trainer. Even if the material is interesting, it's hard to concentrate for a sustained period of time. Participants probably hear at the rate of four hundred to five hundred words per minute. When they are listening for a sustained period of time to a trainer who is talking more slowly they are likely to get bored and their minds will wander. The upshot? A steady diet of lecture is problematic, because the lecturer and the listener are often not in synch.

To alleviate the audio bombardment of lecturing, master and trainer and CPLP Fellow, Bob Pike, recommends that participants should be given a chance every eight minutes to internalize what they have been hearing before it's simply supplanted by the next wave of information (Pike 2003). Ruth Clark (2014) points out that still visuals are helpful to learning; they generally impose less mental load than animated visuals. Still visuals have been shown to be more effective to teach general content (animated visuals are better for procedures).That could be true because between 80 to 90 percent of all information that is absorbed by the brain is visual (Jensen 2008).

When teaching has both an auditory and a visual dimension, the message is reinforced by two delivery systems. It not only helps to use presentation slides along with meaningful words, but several other sources of visual information can be utilized, such as objects, documents, and vivid stories. Some of us prefer one mode of delivery over the other. By using both you have a greater chance of meeting the preferences of more participants.

But merely hearing something and seeing it is not enough to learn it. Let's explore the reasons why.

Ask questions and discuss. The adult brain does not function like an audio or video recorder. The brain doesn't just receive information; it processes it. The brain is suffused with a vast number of networks through which it sorts out all incoming information. Thus, any information already stored influences how and what we understand and eventually learn. Your brain tries to make connections.

If adults discuss information with others and if they are invited to ask questions about it, their brains can do a better job of connecting with information they've already stored. That's because the act of learning begins with a question. The brain starts the work of learning because it has a question about information it is obtaining from the senses (hearing, sight, touch, and taste) that feed it. If the brain could talk, it would say things like: Where does this information fit? Does it confirm what I already know? Does it challenge what I already know?

If the brain isn't curious about incoming information, however, it takes the path of least resistance and attends to something else. Therefore, getting participants to ask questions puts them in a seeking mode rather than a passive mode. Their brains are activated to obtain answers rather than merely “logging in.” If participants are asked to listen to a lecture or view presentation slides and they come to it with few or any questions, their brains treat the information superficially. If they are trying to find out something, their brains treat the information carefully.

Better yet, if adults can discuss the information with their peers, they can obtain feedback about how well they understand it. Learning is enhanced if people are asked to do the following with their peers:

State the information in their own words

Give examples of it

Have an opportunity to reflect on the information

See connections between it and other facts or ideas

Practice higher-order thinking, such as analysis, synthesis, and evaluation

Apply it to case situations

Even better is the opportunity to do something with the information. Research conducted at Stanford University (Levin 1996) suggests that the optimal environment for learning allows people at different times to be partners, teammates, and teachers. In a training context, this occurs best when learning teams are organized to engage in “action learning” tasks. They challenge participants to solve problems and apply what they know to real work situations. Furthermore, giving participants the opportunity to learn information or a skill and then teach it to peers allows them the opportunity to discover what Aristotle declared many years ago, “Teaching is the highest art of understanding.”

In many ways, our brain is like a computer and we are its users. A computer needs to be “on” in order to work. Our brain needs to be on as well. When learning is passive, the brain isn't on. A computer needs the right software to interpret the data that are entered. Our brain needs to link what we are being taught with what we already know and how we think. When learning is passive, the brain doesn't make these linkages to the software of our mind. Finally, a computer cannot retain information that it has processed without “saving it.” Our brain needs to test the information, recapitulate it, or explain it to someone else in order to store it in its memory banks. When learning is passive, the brain doesn't save what has been presented.

What occurs when trainers flood participants with their own thoughts (however insightful and well organized they may be) or when they rely too often on “let me show you how” demonstrations and explanations? Pouring facts and concepts into participants' heads and masterfully performing skills and procedures actually interfere with learning. The presentation may make an immediate impression on the brain, but without a photographic memory, participants simply cannot retain very much for any period of time, even though they think they will never forget it. As Eric Jensen, author of Brain-Based Learning, explains, “The traditional stand and delivery approach is brain antagonistic. The brain is not very good at absorbing countless bits of semantic (factual) information.”

In any case, real learning is not memorization. Most of what we memorize is lost in hours. In order to retain what has been taught, participants must chew on it. Learning can't be swallowed whole. A trainer can't do the mental work for participants because they must put together what they hear and see to form a meaningful whole. Without the opportunity to discuss, ask questions, do, and perhaps even teach someone else, real learning will not occur.

Further, learning is not a one-shot event; it comes in waves. It takes several exposures to material to understand. It also takes different kinds of exposures, not just a repetition of input. For example, a software application can be taught with manuals, through classroom exercises, and through an asynchronous online class. Each way shapes the participants' understanding. Even more important is the way in which the exposure happens. If it happens to the learner, there will be little mental engagement by the learner.

When learning is passive, learners comes to the encounter without curiosity, without questions, and without interest in the outcome. When learning is active, learners are seeking something. They want an answer to a question, need information to solve a problem, or are searching for a better way to do a job.

David Rock is the director of the NeuroLeadership Institute and author of Your Brain at Work. He uses an AGES model that identifies four requirements to embed ideas:

Attention must be very high; multitasking dramatically reduces recall. The chemical processes to encode memory are activated when we are very focused.

Generating a mental map around the new ideas; participant can't just watch or listen.

Emotions need to be high; we only remember things we feel strongly about.

Spacing learning is critical.

A high AGES score is required for participants to recall ideas. Attention, generation, emotion, and spacing form the AGES model. Practicing in the form of small group work, gamification, contests, or team teaching can all increase a learning event's AGES score.

Practicing. Quite a few studies have compared learning outcomes among individuals playing a game with individuals assigned to a more traditional instructional method such as lectures or computer tutorials. In these studies the same content is presented in a game version and in a traditional version and learning is measured with a test. In her book Evidence-Based Training Methods, Ruth Clark (2014) reports that results aren't clear cut; however, in one study simulation games resulted in learning gains 9 to 14 percent higher than comparison groups. However, the comparison groups learned more than the game groups when taught with active instructional methods. The game groups learned more than the comparison groups when the comparison group was taught with passive instructional methods. Ruth states, “My conclusion from the review is that active engagement leads to learning and any method that incorporates relevant active engagement (with feedback) will lead to better learning than a method that relies primarily on passive learning environments such as lectures or reading.”

The bottom line here? Telling is NOT training. As Harold Stolovitch and Erica Keeps suggest in their book, Telling Ain't Training, there's much more to it.

The Social Side of Learning

We all face a world of exploding knowledge, rapid change, and uncertainty. As a result, participants may be anxious and defensive when they show up for training. Abraham Maslow taught us that human beings have within them two sets of forces or needs—one that strives for growth and one that clings to safety. A person who must choose between these two needs will choose safety over growth. The need to feel secure has to be met before the need to reach out, take risks, and explore the new can be entertained. Growth forward takes place in little steps. According to Maslow, “each step forward is made possible by the feeling of being safe, of operating out into the unknown from a safe home port.”

One of the key ways people feel safe and secure is when they feel connected to other people and are included in a group. This feeling of belonging enables participants to face the challenges set before them. When they are learning with others rather than alone, they have available the emotional and intellectual support that allows them to go beyond their present level of knowledge and skill.

Maslow's concepts underlie the development of the small-group learning methods that are popular in training circles. Placing participants in teams and giving them tasks in which they depend upon each other to complete the work is a way to capitalize on their social needs. They tend to get more engaged in learning because they are doing it with their peers. Once they have become involved, they also have a need to talk with others about what they are experiencing, which leads to further connections.

Collaborative learning activities help to drive active training. Although independent study and large group instruction also stimulate active learning, the ability to teach through small-group cooperative activities will enable you to promote active learning in a special way. Remember that what participants discuss with others and what they teach others enables them to acquire understanding and master learning. The best collaborative learning methods (see, for example, “Jigsaw Learning” in Chapter 5) meet these requirements. Giving different assignments to different participants prompts them not only to learn together but also to teach each other.

As you begin to practice active training, remember:

Learners follow a hierarchy to take in information.

Use a variety of delivery methods to support participants' learning.

Adults have a need to feel safe and a part of the group.

Concerns About Active Training

If this is your first introduction to using an active approach to training and development, you may have questions. These FAQs may answer them.

Is active training just a bunch of “fun and games”? No, it's not just fun, although learning can be fun and still be worthwhile. Actually, many active training techniques present participants with unusual challenges that require much hard work.

Does active training focus so much on activity for its own sake that participants don't reflect on what they are learning? This is a real concern. Much of the value of active training activities comes from thinking about them when they are over and discussing their meaning with others. Don't overlook this fact. You will find many suggestions in Active Training to help participants reflect on what they have experienced. Ensure that you design time to process each activity; that's where the real learning often occurs. Add value by giving a few comments after an active training activity to connect what the participants experienced to the concepts you want to get across.

Doesn't active training require a lot of time? How can you cover course material using active training methods? Isn't lecturing more efficient? There is no question that active training takes more time than conventional lecturing, but there are many ways to avoid a needless waste of time. Furthermore, even though a lecture can cover considerable ground, you have to question how much is really learned. Also, remember the “coverage” trap. The more you try to cover, the more you may be hiding.

Can active training methods spice up dry, uninteresting information? Absolutely! When the subject is interesting, it's easy to train. When it is dry, often the excitement of active training methods catches up with the participants and they become motivated to master even boring material.

When you use groups in active training, how do you prevent them from wasting time and being unproductive? Groups can be unproductive if an opening does not include introductions and a warm up at the beginning of the session and group work is not carefully structured from the outset. Participants become confused about what to do, organize themselves poorly, and easily get off task. Or they may do the work as quickly as possible, skimming the surface rather than digging into the material. There are several ways to facilitate participants how to learn in groups, such as assigning roles to group members, establishing group ground rules, and practicing group skills. Many tips and techniques in Active Training are geared to this problem.

Can you “group participants to death” using active training? Yes, it can happen. Some trainers overuse groups. They don't give participants enough chance to learn things individually and they don't bring the entire group together enough for teaching and discussion. The key is variety. A variety of learning modalities is the spice of good training. Several techniques in Active Training will give you alternatives to small-group learning.

Is there a danger that participants will misinform each other in group-based active training methods? That certainly could happen, but the advantages of giving learning a social side far outweigh the disadvantages. Anyway, a trainer can always review material with the entire group after participants try to learn it on their own and teach it to each other. And most questions or misinformation should come out when you debrief the activity.

Doesn't it require more preparation and creativity to teach using active training methods? Yes and no. Once you understand the process, the extra preparation and creativity will not feel like a burden. You will feel excited about your training and this energy will transfer to your participants' learning. Until then, you should find that creating ideas for active training can be challenging. At first, you will wonder how in the world you can teach certain topics actively. This is where Active Training comes in. It is intended to ease the transition by providing you with several concrete ways to build activity, variety, and participation into your training. These techniques are useful for virtually any subject matter.

I'm sold on active training, but I wonder if my participants will be. Millennials will enthusiastically embrace active training because they are good at learning by doing. They also don't mind the fast pace of activity. If you have other participants who are less accustomed to active training, they may be uneasy initially. They may be used to trainers who do all the work and to sitting back and believing that they have learned something and will retain it. Some participants may also complain that active training is a “waste of time.” In the long run, all will benefit from active training. In the short run, they will be less anxious if you introduce active training gradually. If you don't, you may get some resistance.

Your participants need to know what to expect if your approach is new to them. Following is a statement you may wish to use to convey how the training will be conducted.

Welcome to Active Training!

This training session is based on the principles of active learning. The methods we will use are designed to

Increase participation

Enliven learning

Deepen retention

Encourage application

You will be asked lots of questions, urged to take a stab at an answer, explore, and try things out. You will also work, at times, with others and will be asked to test yourself periodically to see for yourself what you have learned and what skills you possess.

At all times, this session will be guided by the idea that it's not what I tell you that counts; it's what you take away.

In addition, I will not cover everything about our topic. I want you to feel that you have really learned something rather than having been exposed to everything. If I do a good job focusing on the most important topics, you will be able to learn the rest of what you need on your own.

The Delivery of Active Training

Active Training is based on the assumption that you are training a group of participants at one site in either a physical or virtual classroom setting. An active approach to training, however, is not limited to this delivery mode but can be incorporated into other modes. Since the instructional design principles are essentially the same regardless of how training is delivered, the ideas in Active Training can be easily applied to a wide range of training approaches.

The use of e-learning is revolutionizing the way people obtain learning. The advantage of computer technology is its ability to provide more training, delivered sooner, in more places, and potentially at a lower cost, than traditional classroom-based instruction. The value of e-learning is enhanced when it is designed for maximum interactivity. Straightforward presentation of information even if it is replete with visual graphics, limits the learning experience. The use of questions, case problems, and simulations and the inclusion of interactive exercises expand the quality of learning that will be obtained. Such activities can be built into individuals' interactions in e-learning instruction through user input options that enable them to “talk” to the material. To add the social side of learning, it is also possible to bring together, both face-to-face and virtually, people who have experienced the same instruction and give them group activities to reinforce what they learned individually.

What makes learning exciting today is that learners can make their own decisions about how they best learn the material. They can learn in a synchronous physical or virtual classroom or in an asynchronous setting. Classroom-based instruction is linear; participants learn point A before point B. Nonlinear learning in an asynchronous learning situation allows participants to repeat material, skip material, and, in fact, begin and end whenever they want. Simply creating a technological version of a linear lecture would be a waste of the learner's time.

The issue of ensuring that learners have a chance to practice interpersonal behaviors used in areas such as presentations, coaching sessions, and sales calls is still a concern. Such skill-based learning includes input of the knowledge necessary to perform the skill, demonstration, preparation, practice application, feedback, and reapplication. The most critical of these steps are the quality and delivery of coaching and feedback and the reapplication. It is difficult for technology to deliver these steps as well as human beings can—at least for now. However, using blended learning or a flipped classroom for these topics is an excellent solution.

Using a blended learning solution is the best solution for many situations—not just those where practice is required. From an active training perspective, there are many exciting possibilities. Classroom instruction can be followed by e-learning activities or vice versa. Or the two can be mixed together so that periods of activity in both settings are alternated.

Classroom training can also be blended with other ways to foster learning, including mentoring, coaching, and informal learning.

Another delivery mode for active training is the use of “self-directed learning teams.” In this approach, small groups of learners meet face-to-face at their convenience and experience training that has been designed by an “absent” trainer. Guided by materials that do not require a “live” trainer or outside facilitator, teams learn by themselves. The self-directed learning team has the following benefits:

It promotes high levels of active learning.

It develops a sense of “ownership” of training.

It provides built-in social support for learning.

It allows for different perspectives.

It is based on a common language of understanding.

It minimizes training costs and maximizes convenience.

In order for learning teams to be self-directing, well-organized learning packages are needed. Learning team participants benefit from professionally designed training program materials that not only have clear, useful content but also contain directions for active learning activities that promote involvement, retention, and application. While we do not address self-direct learning teams in Active Training, you can easily adapt many of the activities to materials provided to these teams.

According to the 2014 ATD State of the Industry Report 20 percent of all training delivered is instructor-led. Whether the training is online or in a classroom, participants must be actively involved. Active training requires the participants to use their brains, studying ideas, solving problems, and applying what they learn. The training is fast-paced, fun, supportive, and personally engaging. Often, participants leave their seats, moving about and thinking aloud. Or online instructors may ask participants to join a group in a breakout “room.” This data emphasizes how important it is that all of us ensure that our organizations and employees receive the most out of all training that is delivered. We need to integrate the best active training techniques we have available.

Active training is a way to enliven classroom and virtual learning. Some of the techniques are fun and some are downright serious, but they are all intended to deepen understanding and retention. Active Training includes strategies to get participants active from the start through activities that encourage involvement and clarify participants' expectations. It also has strategies for conducting full-group and small-group learning, stimulating discussion and debate, practicing skills, prompting questions, and even getting the participants to teach each other. Finally, Active Training has techniques to help you review what's been learned, assess how participants have changed, and consider the next steps to ensure that the training sticks.

“I use 101 Ways as a course text.”

Jane BozarthAuthor, Social Media for Trainers and Better Than Bullet Points

Part TwoDesigning an Active Training Program

Many exciting things have happened in learning and development since the third issue of Active Training was published in 2005. Even with the introduction of m-learning, massive open online courses (MOOCs), social learning, numerous tablets, and a host of other tools, techniques, and gadgets, organizations continue to rely heavily on instructor-led training (ILT). According to the ATD State of the Industry Report (2014), instructor-led training accounted for 70 percent of training available, down about 10 percent over the past ten years. Organizations are beginning to utilize online ILT more often.

An active training program is characterized by activity, variety, and participation. More specifically, eight qualities set it apart from other program designs. You will find that these eight qualities are required in all training events: ILT or self-directed, synchronous or asynchronous, in a webinar or classroom. The eight qualities that create successful active training include the following.

1. Moderate Level of Content

In designing training programs, too often the tendency is to cover the waterfront by throwing in everything possible about a given subject. After all, you only get one shot at these participants, so you'd better make sure you have covered it all. You may fail to realize, however, that participants will forget far more than they will ever learn. The best approach is to be selective, choosing the “need to know” before the “nice to know.” Training programs that promote active learning have a lean curriculum. They concentrate on the critical learning areas—those elements of the subject that provide the essential basis for building later. When the content level is kept moderate, the trainer has the time to design activities that introduce, present, apply, and reflect upon what is being learned.

2. Balance between Affective, Behavioral, and Cognitive Learning

Active training involves a three-pronged approach: fostering attitudes, developing and practicing skills, and promoting understanding of the concepts and models behind the subject. Although some training programs tend to focus on one of these areas to the exclusion of the others, you want participants not only to know about something, but also to be able to do it. Furthermore, you want them to look at themselves in relation to what you are teaching and to consider how it works for them.

3. Variety of Learning Approaches

Active training employs a wide assortment of training methods. A variety of learning approaches keeps interest alive and can help to minimize the downtimes when energy levels are low. Another and even more important argument for variety is that adults learn in different ways. Using different learning approaches is likely to be more effective than a single approach that may work for some but not for others. Time allocations, group formats, and the physical setting can also be varied to heighten the training experience.

4. Opportunities for Group Participation

Group participation has advantages in any training program. Involving the group moves training from the passive to the active. Group activity engages participants in the learning process and makes them working partners with the trainer. Lecturing is held to a minimum as highly participatory methods like role playing, simulated exercises, and case discussions are featured.

5. Utilization of Participants' Expertise

Each participant in a training program brings relevant experiences to the learning event. Some of these experiences will be directly applicable; others may involve analogies from previous jobs or situations. In either case, much of the active learning in a training program comes from one's peers. You can build into your design many opportunities for participants to learn from each other.

6. Recycling of Earlier Learned Concepts and Skills

Programs that feature active training have designs that are continually referring back to and incorporating earlier skills and concepts. In effect, the curriculum spirals. Participants get the chance to review what they have already learned and apply it to more challenging tasks. What has previously been taught is rarely passed over, never to appear again. Instead, key concepts and skills get reintroduced as the program becomes more advanced.

7. Real-Life Problem Solving

Active training designs emphasize the real world. Opportunities are set up for the participants to utilize course content to address and help solve actual problems they are currently experiencing. Application is not only something that happens after training; it is a major focus during training. Participants learn best when they get to work on their own material, cases, and examples. This gives the information immediacy and enables participants to assess its utility on the spot.

8. Allowance for Future Planning

At the conclusion of any training program, participants will naturally ask, “Now what?” The success of an active training program is really measured by how that question is answered—that is, how what has been learned in the course is transferred to the job. An active training design ends with consideration of the next steps participants will take and the obstacles they will face as they implement new ideas and skills.

Steps for Designing Active Training

When you go about the task of designing a training program that reflects these eight qualities, you face a creative challenge not unlike an artist's. Many decisions are ahead, and there is no right way to make them all. There are also different ways to create the same effect. Consequently, there is no orderly way to proceed. Many instructional designers, in fact, don't always function their best by proceeding in a step-by-step progression. The following sequence of steps, however, should serve as a general guide to designing an active training program.

1. Assess the Need for Training and the Participants

The first step in designing an active training program is to determine what, if any, training need exists and to find out as much as possible about the participants who will be affected. If this information cannot be collected prior to training, assessment activities should be incorporated into the beginning of the program. The more assessment data you can obtain, the better it is for planning, customizing, and modifying a design.

2. Set General Learning Goals

With the assessment data in mind, identify potential learning goals for participants. In general terms, describe their needs in the areas of affective awareness, cognitive understanding, behavioral skill building, real-life problem solving, and on-the-job application.

3. Specify Objectives

Get specific about the kinds of learning you want the participants to experience and the results you want to achieve. Each general learning goal will have one or more objectives that, when met, will signal accomplishment of that goal. State these objectives in a form that will make them effective tools for managing, monitoring, and evaluating the training.

4. Design Training Activities

Now that the objectives have been clearly and explicitly stated, you design training activities to achieve them. At this stage, it's sufficient to generate the broad outline (method and format) of all the activities you think will be necessary for each objective in your program. List the possibilities in pencil, on index cards, on a personal computer, or in any other medium in which you can easily change, rearrange, or eliminate them.

5. Sequence Training Activities

Play with the order of activities until you obtain a sequence that has a good mixture. Consider which designs are needed for the beginning, middle, and end of your program. Adjust activities to improve the flow.

6. Start Detailed Planning

Now begin working on the details, specifying how to conduct each activity in your overall design. Decide on timing, introductory remarks, key points and instructions, materials, setting, and ways to end.

7. Revise Design Details

Mentally walk through the overall design, visualizing the participants' experience. Revise any details (particularly timing and instructions) so that each activity complements the ones that precede and/or follow it. Delete any designs that now seem unnecessary, impractical, or ill conceived. Develop contingency plans in case time runs short or the group is more or less skilled than you thought, as well as for any other turn of events you can imagine.

8. Evaluate the Total Result

Examine the program to see if it has the eight characteristics of an active training program. If you see flaws at this point, redesign to achieve a better result.

Designing is never static. It's an ongoing process in which you try things out, perhaps making revisions even as the program is being implemented; obtain feedback from participants; evaluate participant performance; and then modify the design for the next time around. The continuing challenges you'll face in designing an active training program are their own reward. The process is creative, exhilarating, and reinforcing, and the outcome is not only something in which you can take pride in but also a real benefit to the people you are training.