Learning WebRTC - Daniel Ristic - E-Book

Learning WebRTC E-Book

Daniel Ristic

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Beschreibung

If you are a web developer who wants to create well designed WebRTC applications for your users, this is the book for you. Even if you are early in your web development career, this book aims to provide a complete understanding of the WebRTC API. It is assumed that you have previous exposure to web development using HTML5 and JavaScript technologies.

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Veröffentlichungsjahr: 2015

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Table of Contents

Learning WebRTC
Credits
About the Author
About the Reviewers
www.PacktPub.com
Support files, eBooks, discount offers, and more
Why subscribe?
Free access for Packt account holders
Preface
What this book covers
What you need for this book
Who this book is for
Conventions
Reader feedback
Customer support
Downloading the example code
Errata
Piracy
Questions
1. Getting Started with WebRTC
Audio and video communication today
Enabling audio and video on the Web
Camera and microphone capture
Encoding and decoding audio and video
Transportation layer
Session management
Creating web standards
Browser support
Compatibility with Chrome, Firefox, and Opera
Compatibility with Android OS
Compatibilty with Apple
Compatibility with Internet Explorer
Using WebRTC in your browser
Applications enabled by WebRTC
Self-test questions
Summary
2. Getting the User's Media
Getting access to media devices
Setting up a static server
Creating our first MediaStream page
Constraining the media stream
Constraining the video capture
Handling multiple devices
Creating a photo booth application
Modifying the media stream
Self-test questions
Summary
3. Creating a Basic WebRTC Application
Understanding UDP transport and real-time transfer
The WebRTC API
The RTCPeerConnection object
Signaling and negotiation
Session Description Protocol
Finding a clear route to another user
Session Traversal Utilities for NAT
Traversal Using Relays around NAT
Interactive Connectivity Establishment
Building a basic WebRTC application
Creating a RTCPeerConnection
Creating the SDP offer and response answer
Finding ICE candidates
Adding streams and polishing
Running your first WebRTC application
Self-test questions
Summary
4. Creating a Signaling Server
Building a signaling server
Setting up our environment
Getting a connection
Testing our server
Identifying users
Initiating a call
Answering a call
Handling ICE candidates
Hanging up a call
Complete signaling server
Signaling in the real world
The woes of WebSockets
Connecting with other services
XMPP
Session Initiation Protocol
Self-test questions
Summary
5. Connecting Clients Together
The client application
Setting up the page
Getting a connection
Logging in to the application
Starting a peer connection
Initiating a call
Inspecting the traffic
Hanging up a call
A complete WebRTC client
Improving the application
Self-test questions
Summary
6. Sending Data with WebRTC
Stream Control Transmission Protocol and data transportation
The RTCDataChannel object
Data channel options
Sending data
Encryption and security
Adding text-based chat
Use cases
Self-test questions
Summary
7. File Sharing
Getting a file with the File API
Setting up our page
Getting a reference to a file
Breaking down a file into chunks
Making chunks readable
Reading and sending the file
Putting it together on the other side
Showing progress to the user
Self-test questions
Summary
8. Advanced Security and Large-scale Optimization
Securing the signaling server
Using encryption
Using an OAuth provider
Supporting mobile devices
Introduction to mesh networking
Types of network meshes
Everyone to everyone
Star network
Partial mesh
Limits of mesh networking
Video conferencing with more users
The future of conference calls
Self-test questions
Summary
A. Answers to Self-test Questions
Chapter 1, Getting Started with WebRTC
Chapter 2, Getting the User's Media
Chapter 3, Creating a Basic WebRTC Application
Chapter 4, Creating a Signaling Server
Chapter 5, Connecting Clients Together
Chapter 6, Sending Data with WebRTC
Chapter 7, File Sharing
Chapter 8, Advanced Security and Large-scale Optimization
Index

Learning WebRTC

Learning WebRTC

Copyright © 2015 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

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First published: June 2015

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Credits

Author

Dan Ristic

Reviewers

Roy Binux

Tsahi Levent-Levi

Andrii Sergiienko

Commissioning Editor

Andrew Duckworth

Acquisition Editor

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Content Development Editor

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Technical Editor

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Cover Work

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About the Author

Dan Ristic is a frontend engineer and evangelist for Open Web. He strives to push the Web forward with new and creative ideas using the latest technologies. He attended the University of Advancing Technology, Arizona, where he furthered his engineering knowledge and fueled his passion for the Web. He has been writing applications on the Web ever since.

He currently lives and works in San Francisco as a senior software engineer at Sony Network Entertainment International. At Sony, he is responsible for managing the frontend application architecture and delivering the PlayStation Store to millions of users. In his free time, he can be found hiking, exploring, working on projects, and attending events.

I would like to thank my family for their never-ending support, motivation, and encouragement in everything I do.

I would also like to thank my friends for the innumerable cups of coffee and their help to keep me on track.

About the Reviewers

Roy Binux is a software engineer and an open source developer. He focuses on information extraction and the Spider System at work and builds interesting things online for fun. He is open to new technologies and tries to make the process of getting knowledge from the Web easier and build something useful with the power of the Web. Most of his work is open source, and you can find him on GitHub at http://github.com/binux.

Tsahi Levent-Levi is an independent analyst and consultant for WebRTC.

He has 15 years of experience in telecommunications, VoIP, and the 3G industry as an engineer, manager, marketer, and CTO. He is an entrepreneur, independent analyst, and consultant and assists companies to form a bridge between technologies and business strategies in the domain of telecommunications.

He has an MSc degree in computer science and an MBA degree, with specialization in entrepreneurship and strategy. He has been granted three patents related to 3G-324M and VoIP. He was the chairman of various activity groups within IMTC, an organization focusing on the interoperability of multimedia communications.

He is also the author and editor of his blog https://bloggeek.me, which focuses on the ecosystem and business opportunities around WebRTC.

Andrii Sergiienko is an entrepreneur who is passionate about information technology and travelling. He has lived in different places, such as Ukraine, Russia, Belarus, Mongolia, Buryatia, and Siberia—and has spent many years in every place. He also likes to travel by auto.

From his early childhood, he was interested in computer programming and hardware. He took his first step in these fields more than 20 years ago. He has experience working with a wide set of languages and technologies, including C, C++, Java, Assembler, Erlang, JavaScript, PHP, Riak, shell scripting, computer networks, security, and so on.

During his career, he has worked for both small local companies, such as domestic ISP, and large world corporations, such as Hewlett Packard. He has also started his own companies—some of them were relatively successful; others totally failed.

Today, he is working on the growth aspect of Oslikas—his new company that has its headquarters in Estonia. The company is focused on modern IT technologies and solutions. They also develop a full-stack framework to create rich media WebRTC applications and services. For more information on Oslikas, you can visit http://www.oslikas.com.

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Preface

When I first started writing HTML code, I was excited. Here I was typing letters into the keyboard, each one giving the computer some instructions that it knew what to do with. I was excited that I was creating something and that these instructions allowed me to express my creativity. When I finally saved my work, fired up my browser, and loaded my page, I was in awe. I saw my name in big bold letters with a moving picture, called a GIF, of an animated fire.

The Web has certainly come a long way since then. This is largely due to the fact that it is not just a place to create something new, but also a platform to share and show this creativity to others. This powerful platform for creative expression is what powers the Web and keeps it growing faster than ever. It has become so popular that we are moving our entire lives onto it. Websites power your e-mail, entertainment, bank accounts, legal documents, taxes, and even parts of this book were written using web tools. It is the want to move our lives to the Web that drives the development of powerful, easy-to-use APIs, such as WebRTC.

WebRTC is one of the most substantial additions to the Web platform. It brings about an entire suite of new technologies, such as cameras, streaming data, and even an entirely new network protocol stack. It is amazing to not only see the amount of work going into the WebRTC API, but also to know that this is all free for use by any application developer out there.

The aim of WebRTC is to democratize real-time communication. Earlier, building even a smaller video communication application used to take months and involved custom engineering to make even the smallest of applications. However, now we can do it in half the time or even less. This also brings the open source community into real-time communication. You can find other examples of WebRTC in the world and look at how these applications are built by searching through the source code.

It is this creative expression and freedom provided by the Web that drives the motivations for this book. I am glad to have the chance to bring it to more people through my writing, and I hope to inspire others just as I was inspired the first time I built a web page. Writing this book is one of the largest and toughest things I have done in my career, but I am grateful for all the help I have had along the way.

If you are looking for the easiest way to create a new real-time experience and share this with others, then read this book. This book, along with all technical books, is just a way of continuing to drive people to create something even better on the Web. You will learn not just about how to use WebRTC, but also what powers it under the hood. This book serves as not just a learning tool, but also as an inspiration for creating something truly amazing.

What this book covers

Chapter 1, Getting Started with WebRTC, covers how WebRTC enables audio and video communication for web-based applications. You will also begin by running an example of a WebRTC application inside your browser.

Chapter 2, Getting the User's Media, covers the first step when creating a communication application to get webcam and microphone input. This chapter also covers how to use the Media Capture and Streams API to capture this information from you. We also begin development by building the foundation of our communication example.

Chapter 3, Creating a Basic WebRTC Application, covers an introduction to the first WebRTC API—the RTCPeerConnection. This chapter also lays the groundwork for creating a WebRTC application by peeking inside the complex structure of WebRTC and what we can expect when we begin working with the API.

Chapter 4, Creating a Signaling Server, covers the steps in creating our very own signaling server to help our clients find each other on the Internet. This includes in-depth information on how signaling works in WebRTC and how we will utilize it in our example application.

Chapter 5, Connecting Clients Together, covers the actual usage of our signaling server. It also covers connecting two users successfully using the WebRTC API, Media Capture, and the signaling server that we created in the previous chapter to build our working example.

Chapter 6, Sending Data with WebRTC, covers an introduction to the RTCDataChannel and how it is used to send raw data between two peers. This chapter elaborates on our example by adding a text-based chat for our clients.

Chapter 7, File Sharing, elaborates on the concept of sending raw data by looking at how we can share files between two peers. This will demonstrate the many uses of WebRTC outside of audio and video sharing.

Chapter 8, Advanced Security and Large-scale Optimization, covers advanced topics when delivering a large-scale WebRTC application. We look at theoretical security and performance optimizations used by other companies in the industry.

Appendix, Answers to Self-test Questions, covers the answers to all the self-test questions that appear at the end of every chapter.

What you need for this book

All the examples in this book are built on the Web using web standards. Since the WebRTC specification is fairly new, it is recommended to run the examples inside an updated browser. It is preferred to use the latest Firefox or Chrome web browser for these.

All of the server code is written using Node.js. The Node.js framework runs inside most Windows, Linux, and Mac OSX machines.

You can use any text editor that supports the writing of JavaScript and HTML code.

Who this book is for

You should have some experience building web applications using HTML and JavaScript. Maybe, you are building an application right now, or have an idea of a new application that utilizes the power of audio and video communication between users. You might also need to deliver an application with high-performance data transfer between users.

You should have a firm grasp of programming concepts and web development, but the book is written for even a novice web engineer. The concepts are covered in-depth and taken one bit at a time, rather than charging ahead into the advanced topics. You may not know anything about WebRTC or have only heard a bit about it, and want to learn the inner workings of real-time communication.

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Questions

If you have a problem with any aspect of this book, you can contact us at <[email protected]>, and we will do our best to address the problem.

Chapter 1. Getting Started with WebRTC

The Internet is no stranger to audio and video. Everyday web applications, such as Netflix and Pandora, stream audio and video content to millions of people. On the other hand, the Web is a stranger to real-time communication. Websites, such as Facebook, are only just starting to enable video-based communication in a browser, and they typically use a plugin that users have to install. This is where Web Real-Time Communication (WebRTC) comes into play.

In this chapter, we are going to cover the basics of WebRTC:

The current status of the audio and video spaceThe role that WebRTC plays in changing this spaceThe major features of WebRTC and how they can be used

Audio and video communication today

Communicating with audio and video is a fairly common task with a history of technologies and tools. For a good example of audio communication, just take a look at a cell phone carrier. Large phone companies have established large networks of audio communication technology to bring audio communication to millions of people across the globe. These networks are a great example when it comes to showing widespread audio communication at its finest.

Video communication is also becoming just as prevalent as audio communication. With technologies such as Apple's FaceTime, Google Hangouts, and Skype video calling, speaking to someone over a video stream is a simple task for an everyday user. A wide range of techniques have been developed in these applications to ensure that the quality of the video is an excellent experience for the user. There have been engineering solutions to problems, such as losing data packets, recovering from disconnections, and reacting to changes in a user's network.

The aim of WebRTC is to bring all of this technology into the browser. Many of these solutions require users to install plugins or applications on their PCs and mobile devices. They also require developers to pay for licensing, creating a huge barrier and deterring new companies to join this space. With WebRTC, the focus is on enabling this technology for every browser user without the need for plugins or hefty technology license fees for developers. The idea is to be able to simply open up a website and connect with another user right then and there.

Enabling audio and video on the Web

The biggest accomplishment of WebRTC is bringing high-quality audio and video to the open the Web without the need for third-party software or plugins. Currently, there are no high-quality, well-built, freely available solutions that enable real-time communication in the browser. The success of the Internet is largely due to the high availability and open use of technologies, such as HTML, HTTP, and TCP/IP. To move the Internet forward, we want to continue building on top of these technologies. This is where WebRTC comes into play.

To build a real-time communication application from scratch, we would need to bring in a wealth of libraries and frameworks to deal with the many issues faced when developing these types of applications. These typically include software to handle connection dropping, data loss, and NAT traversal. The great thing about WebRTC is that all of this comes built-in to the browser API. Google has open sourced much of the technology involved in accomplishing this communication in a high-quality and complete manner.

Note

Most of the information about WebRTC, including the source code of its implementation, can be found freely available at http://www.webrtc.org/.

With WebRTC, the heavy lifting is all done for you. The API brings a host of technologies into the browser to make implementation details easy. This includes camera and microphone capture, video and audio encoding and decoding, transportation layers, and session management.

Camera and microphone capture

The first step to using any communication platform is to gain access to the camera and microphone on the device that the user is using. This means detecting the types of devices available, getting permission from the user to access them, and obtaining a stream of data from the device itself. This is where we will begin implementing our first application.

Encoding and decoding audio and video

Unfortunately, even with the improvements made in network speed, sending a stream of audio and video data over the Internet is too much to handle. This is where encoding and decoding comes in. This is the process of breaking down video frames or audio waves into smaller chunks and compressing them into a smaller size. The smaller size then makes it faster to send them across a network and decompress them on the other side. The algorithm behind this technique is typically called a codec.

If you have ever had trouble playing a video file on your computer, then you have some insight into the complex world of video and audio codecs. There are several different ways to encode audio and video streams, each with their different benefits. To add to this, there are many different companies that have different business goals behind creating and maintaining a codec. This means not all of the codecs are free for everyone to use.

There are many codecs in use inside WebRTC. These include H.264, Opus, iSAC, and VP8. When two browsers speak to each other, they pick the most optimal supported codec between the two users. The browser vendors also meet regularly to decide which codecs should be supported in order for the technology to work. You can read more about the support for various codecs at http://www.webrtc.org/faq.

You could easily write several books on the subject of codecs. In fact, there are many books already written on the subject. Fortunately for us, WebRTC does most of the encoding in the browser layer. We will not worry about it over the course of this book but, once you start venturing past basic video and audio communication, you will more than likely bump heads with codec support.

Transportation layer

The transportation layer is the topic of several other books as well. This layer deals with