23,99 €
Mobile app and website design are two of of the most popular areas of user experience design. Axure RP 7 allows you to design and build mobile prototypes and deploy them to real devices for testing and stakeholder review. It also allows you to create an interactive HTML website wireframe or UI mockup without coding. Axure 7 has new features such as new widget events, page events, adaptive views, and so on, that give you more flexibility while building mobile prototypes.If you have experience with Axure but have never designed anything for mobile devices or responsive design, this book will get you started right away. This book contains working examples of how to complete some common mobile design tasks using Axure and focuses on creating rich, functional prototypes for mobiles, whether they are apps or websites.
Using this practical, example-oriented guide, you will learn how Axure RP 7 can be used by user experience designers to create and deploy mobile prototypes on smartphones and tablets.
You will also learn how Axure RP 7 can be used to create adaptive views for multi-device designs, sliding menus, mobile-friendly forms, drag and drop interactions, tool bars, and basic transitional animations common to mobile apps. You will get to know how to publish prototypes so that they can be tested or demonstrated on a real mobile device.
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Seitenzahl: 122
Veröffentlichungsjahr: 2013
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First published: November 2013
Production Reference: 1191113
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Cover Image by Duraid Fatouhi (<[email protected]>)
Author
Will Hacker
Reviewers
Svetlin Denkov
Matt Goddard
Marina Lin
Jan Tomáš
Larry Vance
Acquisition Editor
Owen Roberts
Commissioning Editor
Neil Alexander
Technical Editors
Novina Kewalramani
Harshad Vairat
Project Coordinator
Sageer Parkar
Proofreader
Maria Gould
Indexer
Monica Ajmera Mehta
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Cover Work
Shantanu Zagade
Will Hacker is a Lead Interaction Designer at GE Capital, where he works on multidevice designs for commercial lending software. He's used Axure for several years as part of his iterative design and prototyping process, and spent two and a half years working exclusively on mobile design, prototyping, and usability testing for Cars.com. He has also written about user experience and mobile design for Smashing Magazine and UX Booth, and is a frequent speaker at UX design events in Chicago. He holds a Master's degree in Human-computer Interaction from DePaul University. He tweets at @willhacker and blogs at willhacker.net.
No book is ever written by just one person. There are always people working behind the scenes to make it come together. I'd like to thank my editors, Neil Alexander and Neha Nagwekar, for proposing the idea for this book and for guiding it to completion. Thank you for your faith in me. I also want to thank Sageer Parkar for coordinating the project and keeping us all on task. Thanks also goes to my technical editors Harshad Vairat and Novina Kewalramani. Their attention to the small details was invaluable. I also want to thank my reviewers Matt Goddard and Jan Tomáš. Additional thanks goes to my friends and colleagues Svetlin Denkov, Marina Lin, and Larry Vance, who read rough draft chapters and provided feedback and encouragement throughout the project. This book would not have come together without their support and honest critique. Thanks also to Ezra Schwartz, who encouraged me to pursue the project and provided advice and inspiration along the way. And finally, a special thanks to my wife, Kathy, who offered encouragement, patience, and understanding during long nights and weekends at the keyboard. Her belief in me makes everything I do possible.
Svetlin Denkov is a UX Prototyper at GN ReSound in Chicago, where he builds highly interactive prototypes for mobile and tablet devices. He has used Axure for several years as his tool of choice for building and testing iterative prototypes. He holds a Master's degree in HCI from DePaul University. He is also a local leader for the Chicago Chapter of IxDA, which introduces technology events to the UX Chicago community monthly. He regularly contributes at the Chicago Axure Meetup, and helps others on the Axure forums as an expert user under the name light_forger. He tweets about UX, innovation, and technology at @svetlindenkov and can be reached at www.linkedin.com/in/svetlindenkov.
Matt Goddard has worked in the user experience / software development industry for over 15 years. Through his company, UX Media, he helps his clients to understand the demands of their products or services on their customer's life and offers them strategies for matching business and customer goals.
Marina Lin is an Interaction Designer for mobile apps at Cars.com where she uses Axure for prototyping Android and iOS apps. She holds a Master's degree in Information Architecture from the Illinois Institute of Technology. She recently contributed a chapter to the textbook Negotiating Cultural Encounters: Narrating Intercultural Engineering and Technical Communication. Her work has also appeared in Boxes and Arrows, User Experience Magazine, and Business Communication Quarterly.
Jan Tomáš found the beauty of user experience design during his studies at the Czech Technical University in Prague and Tokyo University of Agriculture and Technology. Currently, he works as a User Experience Specialist at GMC Software Technology which delivers solutions in the field of customer communications management in all over the world. His specialization deals with user research and prototyping. He uses Axure RP on a daily basis for prototyping web and mobile applications to communicate his designs with developers, managers, and other stakeholders. He is also an active member of the user experience community. He organizes meetings called UX Circus Show every month to share knowledge and to show that their jobs can be fun.
Larry Vance has been practicing UX since 1999. He's currently a Senior Interaction Designer at Cars.com, responsible for inventory search and listings. He was hooked on Axure from day one and is convinced it's well on its way to becoming "the Photoshop of Interaction Design".
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Mobile app and responsive web design are some of the most important topics in software development today. One of the key aspects of high-quality user experience design is prototyping, as a means to test our ideas and see where they work and where they don't. In this book we look at one of the latest prototyping tools, Axure RP 7. This book is not meant to be an exhaustive look at the many features in Axure 7, but rather is intended to introduce experienced Axure users to some of the mobile prototyping features in the latest version of this widely-used tool.
Chapter 1, Prototypes and Why We Use Them, provides an overview of what digital prototypes are and how they are used in software design and development. This chapter will focus specifically on the role prototypes play in mobile app and website development.
Chapter 2, Mobile Design Concepts, introduces readers to important mobile design concepts and constraints and shows how mobile design differs from desktop application design.
Chapter 3, Installing and Setting Up Axure, shows readers how to get Axure RP 7 and how to set up a basic mobile design project.
Chapter 4, Building Mobile Prototypes, shows how to set up a basic mobile website prototype and design basic mobile interactions.
Chapter 5, Adaptive Views, explores the new Adaptive Views feature in Axure RP 7 that lets us prototype responsive web designs.
Chapter 6, Mobile Interactions, covers some of the basic interactions used in mobile website and application design so we can make our prototypes as realistic as possible.
Chapter 7, Drag-and-drop, covers basic drag-and-drop events and interactions that are common in mobile gaming and other applications.
Chapter 8, Viewing on Mobile Devices, shows how to get your prototypes on actual mobile devices for demonstration and testing.
Appendix, Axure and Mobile Design Resources, provides a list of resources for Axure prototyping and general mobile design concepts.
The Bonus Chapter, Best Practices, outlines some of the most effective and well accepted procedures used when working with Axure. This chapter is available at https://www.packtpub.com/sites/default/files/downloads/5145OT_Best_Practices.pdf.
To use this book you need a Mac or Windows computer, the latest version of Axure RP 7, and mobile devices to actually view and test our designs on the device. You should also create a free AxShare account, which will allow us to host up to 10 prototypes in a cloud-based environment so we can view them anywhere on real devices.
This book is for experienced Axure users who want exposure to mobile design concepts and the specific features Axure 7 offers for mobile prototyping. The goal of the book is to help us take our Axure prototyping skills to the next level and start designing and testing mobile prototypes. You should be familiar with prototyping practices and Axure specifically before reading this book.
In this book, you will find a number of styles of text that distinguish between different kinds of information. Here are some examples of these styles, and an explanation of their meaning.
Code words in text are shown as follows: "Libraries are simply Axure RP files containing reusable components that are saved with a .RPLIB file extension."
New terms and important words are shown in bold. Words that you see on the screen, in menus or dialog boxes for example, appear in the text like this: "The name we assign to the page is what will appear for each item in the Widgets panel".
Warnings or important notes appear in a box like this.
Tips and tricks appear like this.
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