The Lean Product Playbook - Dan Olsen - E-Book

The Lean Product Playbook E-Book

Dan Olsen

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Beschreibung

The missing manual on how to apply Lean Startup to build products that customers love The Lean Product Playbook is a practical guide to building products that customers love. Whether you work at a startup or a large, established company, we all know that building great products is hard. Most new products fail. This book helps improve your chances of building successful products through clear, step-by-step guidance and advice. The Lean Startup movement has contributed new and valuable ideas about product development and has generated lots of excitement. However, many companies have yet to successfully adopt Lean thinking. Despite their enthusiasm and familiarity with the high-level concepts, many teams run into challenges trying to adopt Lean because they feel like they lack specific guidance on what exactly they should be doing. If you are interested in Lean Startup principles and want to apply them to develop winning products, this book is for you. This book describes the Lean Product Process: a repeatable, easy-to-follow methodology for iterating your way to product-market fit. It walks you through how to: * Determine your target customers * Identify underserved customer needs * Create a winning product strategy * Decide on your Minimum Viable Product (MVP) * Design your MVP prototype * Test your MVP with customers * Iterate rapidly to achieve product-market fit This book was written by entrepreneur and Lean product expert Dan Olsen whose experience spans product management, UX design, coding, analytics, and marketing across a variety of products. As a hands-on consultant, he refined and applied the advice in this book as he helped many companies improve their product process and build great products. His clients include Facebook, Box, Hightail, Epocrates, and Medallia. Entrepreneurs, executives, product managers, designers, developers, marketers, analysts and anyone who is passionate about building great products will find The Lean Product Playbook an indispensable, hands-on resource.

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Veröffentlichungsjahr: 2015

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Table of Contents

Title Page

Copyright

Dedication

Introduction: Why Products Fail and How Lean Changes the Game

Why Products Fail

Why This Book?

Who Is This Book For?

How This Book Is Organized

Part I: Core Concepts

Chapter 1: Achieving Product-Market Fit with the Lean Product Process

What Is Product-Market Fit?

The Product-Market Fit Pyramid

Quicken: from #47 to #1

The Lean Product Process

Chapter 2: Problem Space versus Solution Space

The Space Pen

Problems Define Markets

The What and the How

Outside-In Product Development

Should You Listen to Customers?

A Tale of Two Apple Features

Using the Solution Space to Discover the Problem Space

Part II: The Lean Product Process

Chapter 3: Determine Your Target Customer (Step 1)

Fishing for Customers

How to Segment Your Target Market

Users versus Buyers

Technology Adoption Life Cycle

Personas

Chapter 4: Identify Underserved Customer Needs (Step 2)

A Customer Need by Any Other Name

Customer Needs Example: TurboTax

Customer Discovery Interviews

Customer Benefit Ladders

Hierarchies of Needs

The Importance versus Satisfaction Framework

Related Frameworks

Visualizing Customer Value

The Kano Model

Putting the Frameworks to Use

Chapter 5: Define Your Value Proposition (Step 3)

Strategy Means Saying “No”

Value Propositions for Search Engines

Not So Cuil

Building Your Product Value Proposition

Skating to Where the Puck Will Be

The Flip Video Camera

Predicting the Future with Value Propositions

Chapter 6: Specify Your Minimum Viable Product (MVP) Feature Set (Step 4)

User Stories: Features with Benefits

Breaking Features Down

Smaller Batch Sizes Are Better

Scoping with Story Points

Using Return on Investment to Prioritize

Deciding on Your MVP Candidate

Chapter 7: Create Your MVP Prototype (Step 5)

What Is (and Isn't) an MVP?

MVP Tests

The Matrix of MVP Tests

Qualitative Marketing MVP Tests

Quantitative Marketing MVP Tests

Qualitative Product MVP Tests

Quantitative Product MVP Tests

Chapter 8: Apply the Principles of Great UX Design

What Makes a Great UX?

The UX Design Iceberg

Conceptual Design

Information Architecture

Interaction Design

Visual Design

Design Principles

Copy Is Also Part of UX Design

The A-Team

UX Is in the Eye of the Beholder

Chapter 9: Test Your MVP with Customers (Step 6)

How Many Customers Should I Test With?

In-Person, Remote, and Unmoderated User Testing

How to Recruit Customers in Your Target Market

User Testing at Intuit

Ramen User Testing

How to Structure the User Test

How to Ask Good Questions

Ask Open versus Closed Questions

I Feel Your Pain

Wrapping Up the User Test

How to Capture and Synthesize User Feedback

Usability versus Product-Market Fit

Chapter 10: Iterate and Pivot to Improve Product-Market Fit

The Build-Measure-Learn Loop

The Hypothesize-Design-Test-Learn Loop

Iterative User Testing

Persevere or Pivot?

Chapter 11: An End-to-End Lean Product Case Study

MarketingReport.com

Step 1: Determine Your Target Customers

Step 2: Identify Underserved Needs

Step 3: Define Your Value Proposition

Step 4: Specify Your MVP Feature Set

Step 5: Create Your MVP Prototype

Step 6: Test Your MVP with Customers

Iterate and Pivot to Improve Product-Market Fit

Reflections

Part III: Building and Optimizing Your Product

Chapter 12: Build Your Product Using Agile Development

Agile Development

Scrum

Kanban

Picking the Right Agile Methodology

Succeeding with Agile

Quality Assurance

Test-Driven Development

Continuous Integration

Continuous Deployment

Chapter 13: Measure Your Key Metrics

Analytics versus Other Learning Methods

Oprah versus Spock

User Interviews

Usability Testing

Surveys

Analytics and A/B Testing

Analytics Frameworks

Identify the Metric That Matters Most

Retention Rate

The Equation of Your Business

Achieving Profitability

Chapter 14: Use Analytics to Optimize Your Product and Business

The Lean Product Analytics Process

A Lean Product Analytics Case Study: Friendster

Optimization with A/B Testing

Chapter 15: Conclusion

Acknowledgments

References

Resources

Tools

Books

People and Blogs

Index

About the Author

End User License Agreement

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Guide

Cover

Table of Contents

Introduction: Why Products Fail and How Lean Changes the Game

Part I: Core Concepts

Begin Reading

List of Illustrations

Introduction: Why Products Fail and How Lean Changes the Game

Figure I.1 The Product-Market Fit Pyramid

Chapter 1: Achieving Product-Market Fit with the Lean Product Process

Figure 1.1 The Product-Market Fit Pyramid

Figure 1.2 The Lean Product Process

Chapter 2: Problem Space versus Solution Space

Figure 2.1 Problem Space versus Solution Space

Chapter 3: Determine Your Target Customer (Step 1)

Figure 3.1 Persona

Chapter 4: Identify Underserved Customer Needs (Step 2)

Figure 4.1 Maslow's Hierarchy of Human Needs

Figure 4.2 Olsen's Hierarchy of Web User Needs

Figure 4.3 The Importance versus Satisfaction Framework

Figure 4.4 Real Data for Importance versus Satisfaction

Figure 4.5 Visualizing Customer Value

Figure 4.6 Measuring Opportunity

Figure 4.7 Creating Customer Value

Figure 4.8 The Kano Model

Chapter 6: Specify Your Minimum Viable Product (MVP) Feature Set (Step 4)

Figure 6.1 Return on Investment

Figure 6.2 Approximate ROI

Figure 6.3 List of Prioritized Feature Chunks for Each Benefit

Figure 6.4 Deciding Which Feature Chunks Are in Your MVP Candidate

Chapter 7: Create Your MVP Prototype (Step 5)

Figure 7.1 Building an MVP

Figure 7.2 MVP Tests Categorized by Type

Figure 7.3 Design Artifacts by Fidelity and Interactivity

Figure 7.4 Low Fidelity Wireframe versus High Fidelity Mockup

Chapter 8: Apply the Principles of Great UX Design

Figure 8.1 The UX Design Iceberg

Figure 8.2 Sitemap Example

Figure 8.3 Flowchart Example

Figure 8.4 Layout Grid Example

Figure 8.5 Wireframe Using a Layout Grid

Chapter 10: Iterate and Pivot to Improve Product-Market Fit

Figure 10.1 The Hypothesize-Design-Test-Learn Loop

Figure 10.2 The Product-Market Fit Pyramid

Figure 10.3 Pivoting to Achieve Higher Product-Market Fit

Chapter 11: An End-to-End Lean Product Case Study

Figure 11.1 Initial Value Proposition for MarketingReport.com

Figure 11.2 Features for Marketing Shield and Marketing Saver

Chapter 12: Build Your Product Using Agile Development

Figure 12.1 Scrum Framework

Figure 12.2 Team Velocity

Figure 12.3 Burndown Chart

Figure 12.4 Kanban Board

Figure 12.5 Cumulative Flow Diagram

Chapter 13: Measure Your Key Metrics

Figure 13.1 Research Methods Framework

Figure 13.2 AARRR Metrics Framework

Figure 13.3 Retention Curve

Figure 13.4 Cohort Retention Curves

Figure 13.5 Improving Retention Rate over Time

Chapter 14: Use Analytics to Optimize Your Product and Business

Figure 14.1 The Lean Product Analytics Process

Figure 14.2 ROI Curves for Three Different Metrics

Figure 14.3 Friendster Viral Loop

Figure 14.4 Friendster Viral Loop Metrics

Figure 14.5 The Upside Potential of a Metric

Figure 14.6 Average Number of Invites Sent per Sender: Before and After

Figure 14.7 Product-Market Fit Pyramid

List of Tables

Chapter 4: Identify Underserved Customer Needs (Step 2)

Table 4.1 Customer Benefits and Related Comments

Table 4.2 Customer Benefit Ladders

Chapter 5: Define Your Value Proposition (Step 3)

Table 5.1 Value Propositions for Early Search Engines

Table 5.2 Google's Value Proposition with Delighters

Table 5.3 Cuil's Value Proposition versus Google

Table 5.4 Product Value Proposition Template

Table 5.5 Example of Completed Product Value Proposition Template

Table 5.6 Example of Product Value Proposition with Expected Future States

Chapter 9: Test Your MVP with Customers (Step 6)

Table 9.1 Tracking Key Results from User Tests

Chapter 10: Iterate and Pivot to Improve Product-Market Fit

Table 10.1 Tracking Results across Multiple Waves of User Testing

Chapter 13: Measure Your Key Metrics

Table 13.1 Raw Data for Cohorts

Table 13.2 Cohort Retention Rates

Praise for The Lean Product Playbook

“If you want to create successful, innovative products that customers love, Dan's playbook is a must-read.”

—Hiten Shah, co-founder of KISSmetrics and Crazy Egg

“Dan's product expertise was incredibly helpful in the early days of building and growing Box. I found his advice incredibly valuable—and if you want to build a successful product, you will too.”

—Aaron Levie, CEO, Box

“A great, detailed guide on how to find product-market fit and make things people will love. This book should be required reading for everybody building products.”

—Laura Klein, author of UX for Lean Startups

“Dan Olsen makes product development simple and logical. If you want to create kick-ass products, you need to read this book.”

—Dave McClure, founding partner and troublemaker, 500 Startups

“Dan's playbook is the missing manual on how to apply Lean Startup principles. This comprehensive, straightforward book guides you through everything you need to know to build a winning product.”

—Sean Ellis, CEO of Qualaroo and GrowthHackers.com

“Dan takes Lean Startup to a new level with his step-by-step playbook for creating great products! This book truly is for everyone—from designers to business people to engineers.”

—Kaaren Hanson, VP design, Medallia and former VP design innovation, Intuit

“Dan Olsen is an established Lean product black belt in Silicon Valley. His book gives product teams a simple and straightforward way to identify product-market fit, launch an MVP, and then improve it systematically over time.”

—Ken Fine, chief customer officer, Medallia

“The Lean Product Playbook is the first book I've seen that truly explains how to apply Lean Startup concepts in a practical, step-by-step manner. Dan's product work with so many companies makes him an authority on the subject. Whether you're creating a product at a startup or a larger company, this book will prove invaluable.”

—Jim Scheinman, founder and CEO, Maven Ventures

“Unlike many product gurus who are long on theory but short on practice, Dan Olsen has battle-tested his approach across many companies, many products, and many years of being a player-coach. Dan's simple but complete playbook gives teams the best chance to create not just great products, but great companies.”

—Jeff Maggioncalda, former CEO and first employee, Financial Engines

“Dan is an exceptionally skilled product leader who was instrumental to our product's success at my first startup. He has distilled his expertise and advice into an easy-to-follow guide to creating products that deliver real customer value. I highly recommend this book to anyone leading, building, or marketing any product or service.”

—Christian Pirkner, angel investor and co-founder, MoodLogic

“Dan transformed our product development process from chaos into a well-oiled machine. Now anyone who reads this book can benefit from his brilliant, practical approach. If you want to improve your organization's ability to innovate, this book is a must-read.”

—Jack Lynch, co-founder and co-CEO, PresenceLearning

“This book is a valuable blueprint for those who want to effectively apply Lean Startup concepts to build successful products. Dan knows what he's talking about—and deftly shares his knowledge and experience to bring Lean principles to life.”

—Michael J. Nolan, author and former senior editor, New Riders Voices That Matter series

“Dan is a rare breed in that he's able to blend business and customer needs with thoughtful process and product design. His guidance on best practices was helpful for us at One Medical and for other like-minded companies in Silicon Valley.”

—Tom Lee, CEO, One Medical

“For those that are looking for a more structured approach to coming up with winning products, Dan combines modern techniques with experience to step you through the process.”

—Marty Cagan, author of Inspired: How To Create Products Customers Love and founder, Silicon Valley Product Group

“Dan Olsen takes the mystery out of how to consistently create great products using Lean Startup principles. His framework and step-by-step guidance are easy to follow and can be applied by large and small teams alike. This book is a must-read for anyone involved in new product development.”

—Greg Cohen, author of Agile Excellence for Product Managers

“Dan Olsen's The Lean Product Playbook is wonderfully thorough and practical. It provides invaluable step-by-step guidance to help you make sure that your product is The Right It, and also gives great advice on how to build It right. A must-read for any innovator and entrepreneur.”

—Alberto Savoia, author of Pretotype It, co-founder of Pretotype Labs LLC and former Innovation Agitator at Google

“I wish I had this book when I started my business! Following Dan's advice on how to validate ideas before you build them can save you valuable time and money. This must-have playbook really paints a clear picture of the whole process and is filled with eureka insights.”

—Sam Crisco, founder, piZap

“Dan helped YouSendIt (now Hightail) launch our first subscription product shortly after we raised our first round of venture financing. His product expertise, which he shares in this book, really got our product management engine going. The result was a well-monetized product that customers loved.”

—Ranjith Kumaran, co-founder and CEO, Hightail

“Everyone aspires to increase their speed of innovation, reduce risk, and build products customers love. But it's challenging to do so without the right techniques. The Lean Product Playbook gives you the tactical how-to plan to actually achieve those goals.”

—Steven Cohn, founder and CEO, Validately

“As a client, we directly benefited from Dan's product expertise. Now that he's documented all this valuable knowledge, anyone who wants to build a successful product should read this book.”

—Jeff Tangney, founding CEO of Doximity and Epocrates

THE LEAN PRODUCT PLAYBOOK

HOW TO INNOVATE WITH MINIMUM VIABLE PRODUCTS AND RAPID CUSTOMER FEEDBACK

DAN OLSEN

 

This book is printed on acid-free paper .

Copyright © 2015 by Dan Olsen. All rights reserved.

Published by John Wiley & Sons, Inc., Hoboken, New Jersey

Published simultaneously in Canada

No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, electronic, mechanical, photocopying, recording, scanning, or otherwise, except as permitted under Section 107 or 108 of the 1976 United States Copyright Act, without either the prior written permission of the Publisher, or authorization through payment of the appropriate per-copy fee to the Copyright Clearance Center, 222 Rosewood Drive, Danvers, MA 01923, (978) 750-8400, fax (978) 646-8600, or on the web at www.copyright.com. Requests to the Publisher for permission should be addressed to the Permissions Department, John Wiley & Sons, Inc., 111 River Street, Hoboken, NJ 07030, (201) 748-6011, fax (201) 748-6008, or online at www.wiley.com/go/permissions.

Limit of Liability/Disclaimer of Warranty: While the publisher and author have used their best efforts in preparing this book, they make no representations or warranties with respect to the accuracy or completeness of the contents of this book and specifically disclaim any implied warranties of merchantability or fitness for a particular purpose. No warranty may be created or extended by sales representatives or written sales materials. The advice and strategies contained herein may not be suitable for your situation. You should consult with a professional where appropriate. Neither the publisher nor the author shall be liable for damages arising herefrom.

For general information about our other products and services, please contact our Customer Care Department within the United States at (800) 762-2974, outside the United States at (317) 572-3993 or fax (317) 572-4002.

Wiley publishes in a variety of print and electronic formats and by print-on-demand. Some material included with standard print versions of this book may not be included in e-books or in print-on-demand. If this book refers to media such as a CD or DVD that is not included in the version you purchased, you may download this material at http://booksupport.wiley.com. For more information about Wiley products, visit www.wiley.com.

Cover Design: C. Wallace

Cover Photograph: Whiteboard © iStock.com/dalton00;

Whiteboard © iStock.com/cscredon

Library of Congress Cataloging-in-Publication Data is Available:

ISBN 978-1-118-96087-5 (hardback)

ISBN 978-1-118-96102-5 (ePDF)

ISBN 978-1-118-96096-7 (ePub)

For my mom and dad, who taught me to learn and dream,For Vanessa, my cofounder in life, who amazes me more each day,And for Sofia and Xavier, may you learn twice as much and dream twice as big.

Introduction: Why Products Fail and How Lean Changes the Game

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!