75,59 €
Unity Certified Programmer is a global certification program by Unity for anyone looking to become a professional Unity developer. The official Unity programmer exam will not only validate your Unity knowledge and skills, but will also enable you to be a part of the Unity community.
This study guide will start by building on your understanding of C# programming and taking you through the process of downloading and installing Unity. You’ll understand how Unity works and get to grips with the Unity exam’s core objectives. As you advance, you’ll enhance your skills by creating an enjoyable side-scrolling shooter game that can be played within the Unity Editor or any modern Android mobile device. This Unity book will test your knowledge with self-assessment questions and help you take your skills to an advanced level by working with Unity tools such as the animator, particle effects, lighting, UI/UX, scriptable objects, and debugging.
By the end of this book, you’ll have developed a solid understanding of the different tools in Unity and be able to create impressive Unity applications by making the most of its toolset.
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Seitenzahl: 772
Veröffentlichungsjahr: 2022
Pass the Unity certification exam with the help of expert tips and techniques
Philip Walker
BIRMINGHAM—MUMBAI
Copyright © 2022 Packt Publishing
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Publishing Product Manager: Ashitosh Gupta
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First published: June 2020
Second edition: April 2022
Production reference: 1290422
Published by Packt Publishing Ltd.
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ISBN 978-1-80324-621-5
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Philip Walker originally started as a 3D games artist, but then decided he wanted to combine his current skills with coding so that he could see through the majority of his games' and apps' development himself. Philip has worked in several industries as an artist and/or a Unity developer, using various types of technology and techniques.
I would like to especially thank the Packt team for supporting me from start to finish with this second edition. And a big shout out to Aamir!
Akhil Raja is an XR engineer and a tech generalist at Digital Reality Studios – Deloitte. He is a Unity Certified Expert and a certified Google Cloud Associate Cloud Engineer and has expertise in building and architecting a number of enterprise solutions for clients. He is experienced in building XR – Augmented Reality, Virtual Reality, and Mixed Reality apps, mobile applications on Android, iOS, and Flutter, cloud computing technologies (AWS, GCP), and Computer Vision – deep learning and machine learning solutions. He is a problem solver and specializes in arriving at solutions that break through technological barriers.
Attilio Carotenuto is a game tech lead with more than 13 years of experience in making games that are played by millions of people every day.
He is currently the lead online game engineer at Yager Entertainment, working on The Cycle Frontier. He previously worked for companies including Foxglove Studios, King, and Playfish (Electronic Arts), and ran an indie development company.
Attilio has been using Unity since version 3.0, working on games such as The Muscle Hustle, An Oath to the Stars, Monster Snap, and various entries of the Snipers vs Thieves series.
He has previously worked with Packt on Unity-related books including Unity 3D UI Essentials, Unity 3D Game Development by Example, and Building Levels in Unity as a technical reviewer.
