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Go beyond the basics: making SketchUp work for you Architectural Design with SketchUp, Second Edition, is the leading guide to this incredibly useful tool for architects, interior designers, construction professionals, and makers. With easy to follow tutorials that first brush up on the basics of the program and then cover many advanced processes, this resource offers both informative text and full-color illustrations to clearly convey the techniques and features you need to excel. The updated second edition has a new chapter that explains how to make things with SketchUp, and covers 3D printing, design to fabrication, CNC milling, and laser cutting. Other chapters also now cover Building Information Modeling (BIM) and 3D web content generation. Additionally, the revised text offers insight into the latest products and plugin extensions, navigation methods, import/export options, and 3D model creation features to ensure you have an up to date understanding of how to make SketchUp help you meet your project goals. A leading 3D modeling application, SketchUp features documentation capabilities through photorealistic renderings and construction drawings. Because of its ease of use and ability to be enhanced with many plugin extensions for project-specific applications, SketchUp is considered the tool of choice for professionals in the architecture, interior design, construction, and fabrication fields. * Access thoroughly updated information in an easy to understand writing style * Increase your efficiency and accuracy when using SketchUp and refresh and supplement your understanding of SketchUp's basics * Explore component-based modeling for assembly, scheduling, collaborative design, and modeling with a BIM approach * Find the right plugin extensions and understand how to best work with them * See how easy it is to generate presentation-ready renderings from your 3D models * Learn how you can use 3D printing, CNC milling, and laser cutting to make things with SketchUp * Use cookbook-style Ruby coding to create amazing 3D objects * Supplement your knowledge with video tutorials, sample files, and Ruby scripts via a robust companion website Architectural Design with SketchUp, Second Edition, is an integral resource for both students and professionals working in the architecture, interior design, construction, and fabrication industries.
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Seitenzahl: 501
Veröffentlichungsjahr: 2015
Second Edition
Alexander C. Schreyer
Cover image: Alexander C. Schreyer Cover design: Wiley
This book is printed on acid-free paper. ∞
Copyright © 2016 by John Wiley & Sons, Inc. All rights reserved.
Published by John Wiley & Sons, Inc., Hoboken, New Jersey.
Published simultaneously in Canada.
No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, electronic, mechanical, photocopying, recording, scanning, or otherwise, except as permitted under Section 107 or 108 of the 1976 United States Copyright Act, without either the prior written permission of the Publisher, or authorization through payment of the appropriate per-copy fee to the Copyright Clearance Center, 222 Rosewood Drive, Danvers, MA 01923, (978) 750-8400, fax (978) 646-8600, or on the web at www.copyright.com. Requests to the Publisher for permission should be addressed to the Permissions Department, John Wiley & Sons, Inc., 111 River Street, Hoboken, NJ 07030, (201) 748-6011, fax (201) 748-6008, or online at www.wiley.com/go/permissions.
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ISBN 978-1-118-97881-8 (paperback)—ISBN 978-1-118-97884-9 (pdf)—ISBN 978-1-118-97883-2 (epub)
For my father, Gerhard (First Edition) For my mother, Rosemarie (Second Edition)
Preface
Acknowledgments
Chapter 1: Introduction
About This Book
3D for All
How Does SketchUp Fit into the Designer’s Toolbox?
Windows or Mac, Pro or Make?
How This Book Works
Let’s Go!
Chapter 2: A SketchUp Refresher
Let's Get Started!
Interface and Program Setup
Working with Templates
SketchUp's Tool Set
SketchUp Best Practices
Chapter 3: Component-Based 3D Modeling for Efficient and Data-Driven Designs
Group- and Component-Based Modeling
Using Dynamic Components to Your Advantage
Where Does SketchUp Fit into the BIM Workflow?
Chapter 4: Using Extensions Effectively
What Does an Extension Do?
Extensions Overview
Chapter 5: Rendering in SketchUp
Let’s Get Visual!
Overview of Rendering Methods
Rendering Software
Perfecting the Components of a Rendering
Rendering Tips
Making Renderings Presentable
Chapter 6: Making Things with SketchUp
What Can I Make with SketchUp?
Services for Makers
Selecting the Manufacturing Technique
Cutting Prep
Laser Cutting
CNC Milling
3D Printing
For More Information About Making
Chapter 7: Creating Geometry Using Ruby Scripting
Why Computational Geometry?
Setting Up Your Computer
Intro to Ruby and the SketchUp API
Creating Geometry with Ruby
Transformations Change Things Up
Attracted to Attractors
What Else Is Possible with This?
Some Pitfalls and Things to Watch Out For
Appendix A: SketchUp Quick Reference Cards
Appendix B: Ruby Class and Method Reference
Appendix C: SketchUp API Class and Method Reference
Appendix D: Creating Your Own Extensions
Appendix E: Dynamic Component Function Reference
Appendix F: Creating a Simple Custom XML Schema
Index
EULA
Chapter 4
Table 4.1
Chapter 5
Table 5.1
Chapter 1
Figure 1.1 Digital watercolor of a rendering of script-generated panels
Figure 1.2 Infrared photography house model made in SketchUp and physically built using extensions
Figure 1.3 A night rendering of the cover scene
Figure 1.4 A grassy hill modeled and rendered in SketchUp
Figure 1.5 SketchUp’s CNC-cut WikiHouse pavilion for the 2013 New York Maker Faire
Figure 1.6 Rendered 3D QR-code model
Figure 1.7 Architectural design visualization model
Figure 1.8 Trimble's Connect platform for construction collaboration and file exchange
Chapter 2
Figure 2.1 SketchUp's Instructor window
Figure 2.2 SketchUp's workspace on Windows
Figure 2.3 SketchUp's workspace on the Mac
Figure 2.4 Working with SketchUp's tools
Figure 2.5 Keyboard shortcut preferences
Figure 2.6 Units settings in the Model Info dialog
Figure 2.7 Text settings in the Model Info dialog
Figure 2.8 Dimension settings in the Model Info dialog
Figure 2.9 Using custom fonts in SketchUp
Figure 2.10 Purging unused components
Figure 2.11 Several preset view tabs
Figure 2.12 Custom template complete with premade tabs, custom fonts, custom dimensions, adjusted styles, and architectural units
Figure 2.13 Workspace with 3D mouse
Figure 2.14 Using a Wii remote to move around in SketchUp
Figure 2.15 Object snapping while drawing a line on a box
Figure 2.16 Line length snaps with preset 1/8” increments
Figure 2.17 Using a constraint on the blue axis together with inferencing to acquire the pyramid's height as the top point for a vertical line
Figure 2.18 Direct value entry for a rectangle
Figure 2.19 Creating a group or component using the context menu
Figure 2.20 Groups are best used when there are objects of many different sizes and configurations (especially if their texture does not tile).
Figure 2.21 Components are best used when there are many identical objects.
Figure 2.22 Using location information for accurate shading studies for an office
Figure 2.23 A gardener's clock, designed using SketchUp's shadows feature
Figure 2.24 Plan view of the sundial with the Shadow Settings window
Chapter 3
Figure 3.1 A detailed mock-up of a construction detail
Figure 3.2 Moving the parts of an ungrouped model can destroy it.
Figure 3.3 Exploded view of assembly made of groups and components
Figure 3.4 The Outliner view of frame model
Figure 3.5 The Entity Info window for a group (top) and a component (bottom)
Figure 3.6 The Generate Report dialog
Figure 3.7 Model data imported to Excel (some columns removed)
Figure 3.8 Using a SketchUp component-based model in Synchro, a 4D construction scheduling software
Figure 3.9 Historic timeline renderings using components to separate buildings (original model from 3D Warehouse)
Figure 3.10 Overlapping components (left and middle: simple overlap; right: cutout)
Figure 3.11 Model of four overlapping wood beams
Figure 3.12 Dimensioned single beam, ready for manufacture
Figure 3.13 Finding an unprotected post top in your model lets you fix it before you build it.
Figure 3.14 Detailed model of box girder steel, precast smoke purge ducts, and temporary shoring
Figure 3.15 Dynamic Components in SketchUp
Figure 3.16 A parametric (Dynamic Component) bookshelf
Figure 3.17 Interactive Dynamic Component behavior
Figure 3.18 The Component Attributes window
Figure 3.19 Importing a SketchUp model into Revit (front walls were created in Revit using the Wall by Face tool)
Figure 3.20 Space planning in SketchUp
Figure 3.21 Photo-textured geo-located model
Figure 3.22 Attributes for the Space Dynamic Component
Figure 3.23 Options for the Space Dynamic Component
Figure 3.24 Scaling the space component
Figure 3.25 Using the component to plan building spaces
Figure 3.26 IFC classes in the BIM Classifier toolbar
Figure 3.27 SketchUp’s IFC model of a steel frame in a BIM viewer
Chapter 4
Figure 4.1 The Extension Warehouse
Figure 4.2 Installing an extension
Figure 4.3 The My Extensions section in the Extension Warehouse window
Figure 4.4 The Install Extension… button
Figure 4.5 Disabling an extension in the Extensions tab
Figure 4.6 Unwrapped infrared house model, ready for fabrication
Chapter 5
Figure 5.1 Building without and with shadows enabled
Figure 5.2 The Styles window
Figure 5.3 LayOut main screen
Figure 5.4 The watermark layers of the sketchy style (left: resulting style; right: the three watermarks shown in order)
Figure 5.5 Comparison of different default SketchUp display styles (left to right: textured, x-ray, solid color, conceptual, hidden line, wireframe)
Figure 5.6 Various reflections in real materials (brushed metal, coated wood, natural stone, shiny metal)
Figure 5.7 Ray-tracing light particles from the viewer’s eye
Figure 5.8 Various surface textures (rusty metal, wood, paper, canvas, rubber, solid colors)
Figure 5.9 Material bumpiness: patterned rubber, natural stone, canvas
Figure 5.10 Materials with subsurface light scattering: milk, soap, candle
Figure 5.11 Caustics behind a glass of water
Figure 5.12 Depth-of-field effect from an open camera aperture
Figure 5.13 Twilight user interface
Figure 5.14 Shaderlight user interface
Figure 5.15 Room setup in SketchUp (box for walls and floor, sofa, window, and plant from the sample components, custom-modeled mirror)
Figure 5.16 Room in SketchUp with materials applied and shadows turned on
Figure 5.17 Room in Kerkythea after importing
Figure 5.18 Kerkythea rendering with default parameters
Figure 5.19 Rendering with window glass and sunlight visible
Figure 5.20 Rendering with reflective materials
Figure 5.21 Rendering with fuzzy shadows
Figure 5.22 SketchUp model of a tension-fabric structure with guy wire and post
Figure 5.23 Number of faces after extrusion (left: default circle extruded along line; middle: default circle along arc; right: triangle along line)
Figure 5.24 Rendering with guy wire modeled as extruded triangle
Figure 5.25 Combination image with rendering and hidden-line export
Figure 5.26 Smoothing of tessellated surfaces (left: SketchUp model; middle: no edge softening; right: full edge softening)
Figure 5.27 Option in the DAE Export dialog to use two-sided faces
Figure 5.28 How similarly sized shapes triangulate upon exporting
Figure 5.29 Physical sky (top: late morning light; bottom: sunset light)—the sky color is based on the time of day
Figure 5.30 Two renderings of the same scene at the same time (top: low turbidity; bottom: high turbidity)
Figure 5.31 Rendering with uniform sky color
Figure 5.32 Rendering with background image of a sky stretched to fit the rendering size
Figure 5.33 Studio setup with backdrop and lights
Figure 5.34 Two rendered views from inside the room (note the background shift)
Figure 5.35 Night rendering (top: only artificial lights and dark blue sky color; bottom: gradient background, light blue low-intensity sun to simulate moonlight)
Figure 5.36 Sky probe (top left); planar, spherical sky image (top right); hemispherical sky (bottom)
Figure 5.37 Scene with spherical sky image and image-based illumination
Figure 5.38 Ocean scene with water plane
Figure 5.39 Ambient occlusion
clay
rendering of Notre Dame (model from 3D Warehouse)
Figure 5.40 The same scene illuminated with different HDR environments (you can see them in the sphere’s reflection)
Figure 5.41 Solar studies on shading devices and windows using sun illumination and physical sky
Figure 5.42 Sun illumination to enhance facade detail
Figure 5.43 The sun’s shadows: (1) close shadows are sharp; (2) distant shadows are soft; (3) shaded areas in shadows are also soft.
Figure 5.44 Studio setup for evaluation of light rendering
Figure 5.45 Setup with three similar omni lights
Figure 5.46 Modified setup (reduced light intensity and added light color)
Figure 5.47 Setup with added light source in front of model
Figure 5.48 Light attenuation in spotlights (top: none; middle: inverse linear; bottom: inverse squared)
Figure 5.49 Setup with three similar spotlights
Figure 5.50 The same setup with some light colors changed
Figure 5.51 Examples with different hotspot and falloff properties
Figure 5.52 Spotlight properties
Figure 5.53 IES light data (left: data visualization; right: rendering—created with IES Generator 4)
Figure 5.54 Applying IES light data to a spotlight
Figure 5.55 Our standard scene illuminated with two different IES lights
Figure 5.56 “Flat” recessed light without illuminated light source
Figure 5.57 Three methods to create recessed lights (left: spotlight; middle: light-emitting face; right: IES light)
Figure 5.58 Rendered potlights from Figure 5.57
Figure 5.59 Neon light rendering
Figure 5.60 Model of a CF lightbulb with light-emitting material illumination
Figure 5.61 Using an image texture as a light-emitting surface (left: rendering; right: photo of neon light fixture)
Figure 5.62 Three renderings with different lights are combined in Photoshop using “screen” layer blending
Figure 5.63 Two images created using various combinations of the base images
Figure 5.64 Light intensity analysis in the LightUp rendering software
Figure 5.65 The SketchUp Materials window
Figure 5.66 Problems with some default SketchUp materials (left: repeating pattern; right: low texture resolution)
Figure 5.67 Various rendered materials
Figure 5.68 Two texture types (single image and tiled)
Figure 5.69 Reflectivity of a walkway’s stones
Figure 5.70 Comparison of flat and reflective floor materials
Figure 5.71 Refraction in water
Figure 5.72 Refraction in three transparent materials (from left: glass, diamond, and frosted glass)
Figure 5.73 The same texture rendered without bump (left) and with bump (right)
Figure 5.74 Brick walls—a classic case where bump is warranted
Figure 5.75 Two different bump maps (left: texture; middle: inverted black-and-white map; right: high-contrast black-and-white map created in image editor
Figure 5.76 Emitting materials used for light globes and text-logo display
Figure 5.77 Three candles with subsurface-scattering wax materials
Figure 5.78 Three different texture-positioning methods in SketchUp (1st image: no end texture, 2nd: sample and paint; 3rd: paint projected texture; 4th: adding an additional end-grain texture)
Figure 5.79 Placing a projected texture onto a curved object
Figure 5.80 Texturing a sphere (left: sphere showing hidden faces; middle: default mapping in SketchUp; right: spherical mapping using UV Tools plugin
Figure 5.81 3D Warehouse main screen
Figure 5.82 Building models loaded into SketchUp
Figure 5.83 People models available from the 3D Warehouse
Figure 5.84 Different perspective renderings of people
Figure 5.85 Adding a person and her shadow using Photoshop
Figure 5.86 2D and 3D trees in the same scene
Figure 5.87 Adjusting a tree for rendering
Figure 5.88 Grass rendering methods (left to right: SketchUp’s grass texture, same with bump, individual blades, 2D image patch)
Figure 5.89 Using transparent images for grass
Figure 5.90 A grassy hill
Figure 5.91 Finished face-me tree component in SketchUp
Figure 5.92 Raw rendered image
Figure 5.93 Sketchy view exported from SketchUp
Figure 5.94 Layer arrangement in Photoshop
Figure 5.95 Combination of sketchy and rendered image
Figure 5.96 The same scene with an added “expressive brushstroke” underpainting
Figure 5.97 Layering of two pencil sketch types
Figure 5.98 Combination of a watercolor underpainting with sketchy linework
Chapter 6
Figure 6.1 Examples of what can be made with SketchUp
Figure 6.2 Some materials available from Shapeways (small samples at left) and common PLA (polylactic acid) plastic (right)
Figure 6.3 A scale paper model of a shell from Chapter 7 and concrete formwork, made using cutting prep techniques
Figure 6.4 Examples of laser-cut and laser-engraved pieces
Figure 6.5 CNC-milled examples from Trimble’s Maker Faire booth
Figure 6.6 Some 3D-printed examples (left to right): vase, rotation shape (can you see the face?), house model
Figure 6.7 The common (manual) tools of the trade
Figure 6.8 The modeled treads and risers for the stair
Figure 6.9 Dimensioned treads in LayOut
Figure 6.10 A paper model of the stair
Figure 6.11 :Transferred cut outlines at 1:1 scale
Figure 6.12 Laser-cutter
Figure 6.13 A simple, two-level mobile
Figure 6.14 Dimensioned mobile items, ready for calculations
Figure 6.15 Finished mobile with all outlines and holes
Figure 6.16 Linework in Adobe Illustrator
Figure 6.17 A CNC toolpath and resulting kerf
Figure 6.18 :Milling reentrant (inside) corners
Figure 6.19 A typical CNC router table and its smaller benchtop cousin
Figure 6.20 The cutting toolpath in VCarve Pro
Figure 6.21 Nesting imported SketchUp parts in VCarve Pro
Figure 6.22 Steps in the toolpath processing (top left to bottom right): Original SketchUp model, roughing toolpath visualization, finishing toolpath visualization, all toolpaths as lines
Figure 6.23 Two 3D printer sizes: Desktop-size (left) and full-size (right)
Figure 6.24 A solid group (left) and a non-solid one (right)
Figure 6.25 A lofted vase
Figure 6.26 After thickening the vase
Figure 6.27 Problematic areas in a model
Figure 6.28 Two separate objects: a 3D “a” and a slanted block
Figure 6.29 A watertight solid with a reversed face
Figure 6.30 Interior cutaway model for 3D printing
Figure 6.31 The model after the Outer Shell operations
Figure 6.32 Arranged parts, ready for 3D printing
Figure 6.33 A house model loaded as an STL file into MakerBot’s MakerWare software
Figure 6.34 Export options in MakerWare
Figure 6.35 Toolpath visualization
Chapter 7
Figure 7.1 A parabola-shaped park
Figure 7.2 Parametric solar shading
Figure 7.3 The Ruby language’s website
Figure 7.4 Adding a triangle in SketchUp using Ruby code
Figure 7.5 Ruby Code Editor
Figure 7.6 First example in the Ruby Code Editor
Figure 7.7 SketchUp Ruby API objects
Figure 7.8 125 boxes created quickly by a script
Figure 7.9 Boxes colored in the full spectrum
Figure 7.10 The newly created materials
Figure 7.11 A small city with buildings of random heights
Figure 7.12 Randomly extruded faces
Figure 7.13 Panel layout with sinusoidal pattern
Figure 7.14 Rendered panels
Figure 7.15 Construction points from an imported file
Figure 7.16 Saving vertex locations for a shell
Figure 7.17 Single selected brick and generated wall
Figure 7.18 Rendering of generated wall
Figure 7.19 Selection for example
Figure 7.20 Rendered view of canopy after removal of circle faces
Figure 7.21 Randomized rotation and scaling (left: before; right: after)
Figure 7.22 Single-attractor-based coloring of facade panels
Figure 7.23 Rendering of an entire building with attractor-based facade pattern
Figure 7.24 :4’ × 4’ Wall panel component
Figure 7.25 Modified panels and the two attractor boxes
Figure 7.26 Solar-oriented opening placement
Cover
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What a difference a few years make! In the time since the first edition of this book was conceived, SketchUp and everyone who makes it left Google and joined Trimble, a company until then mostly known for GPS technology for construction (and other related fields), and Tekla, a steel-design software from Finland. In the meantime, Trimble has integrated SketchUp into many of its work areas and is actively pursuing a broadening of its software offerings. Case in point being the acquisition of Gehry Technologies and its software products.
All of this came along with significant performance increases for SketchUp and the integration of substantial BIM-elements into the software. SketchUp also received an online Extension Warehouse as an easy means for users to find and acquire extensions that add capabilities to SketchUp. 3D Warehouse, an online repository for SketchUp models, has also received a major upgrade, and it now features a WebGL online 3D file viewer.
In the same timeframe, the maker-movement has gone into overdrive, leading to many “maker spaces” where people combine advanced yet cost-efficient fabrication techniques with electronics and programming to create fully functional prototypes of technology-based objects in a much shorter time and at a lower cost than was heretofore possible. 3D modeling has become an essential part of this process during digital prototyping and prefabrication steps (e.g., for 3D printing).
This second edition of Architectural Design with SketchUp pays heed to these developments. SketchUp’s new capabilities have been highlighted mainly in chapters 2, 3, and 4. Where applicable, the updated Ruby scripting environment is reflected in chapter 7. While the title of this book retains its architecture focus, much of the content is now also applicable to many of the construction uses that come along with Trimble’s application of this software.
An entirely new chapter 6, on making with SketchUp, has also been introduced. It covers the most common fabrication techniques in use with SketchUp (3D printing, laser cutting, CNC routing, and fabrication planning) to give the reader step-by-step instructions on using these in his or her work.
This edition, in other words, incorporates the many “faces” of SketchUp to an even greater degree than the previous edition. It provides an essential desk reference for any SketchUp user and a thorough and well-organized learning sourcebook for those that seek to enhance their knowledge of this software.
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!