Designing mLearning - Clark N. Quinn - E-Book

Designing mLearning E-Book

Clark N. Quinn

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Beschreibung

Mobile is a powerful new tool for supporting organizationalperformance, including a wide-variety of learning opportunitiesincluding innovation, collaboration, research, and design. Mobilegenerates new products, services, and helps solve problems. Whetherproviding needed tools, augmenting learning, or connectingindividuals, mobile devices are empowering individuals andorganizations. Designing mLearning is a hands-on resource that presentsstep-by-step guidance for designing, delivering, and deployingmobile solutions, covering both the background model and pragmaticconsiderations for successfully navigating mobile projects. Thebook takes an integrated approach to mobile learning regardless ofthe device used. Written by Dr. Clark Quinn, a noted leader in themLearning revolution, Designing mLearning debunks commonly heldmyths about mLearning, defines the myriad opportunities for mobile,contains real-world, illustrative examples, includes implementationconcerns, and places mobile learning in an overall strategicplan. Designing mLearning is written for instructional designers,developers, media experts, managers, and anyone with responsibilityfor supporting performance in organizations. While the focus is onthe design of solutions, the book addresses the criticalorganizational issues to assist the larger agenda of mobilizing theorganization. The information outlined in this groundbreaking guide can beapplied across the mobile device spectrum and provides a systematicand integrated suite of conceptual frameworks to guide designers topragmatic and effective solutions. "Quinn takes you by the hand and leads you carefully andcomprehensively through the m-learning maze of devices, models,examples, and designs, at the same time demonstrating that mobilelearning is more than being about learning, but is also aboutperformance." --Jane Hart, founder & CEO, Centre for Learning and PerformanceTechnologies "Stop thinking mLearning is miniaturized eLearning. Just asdigital video has enabled entirely new forms of entertainment andcommunication, mLearning enables powerful new (and old) performancesolutions at very low costs. Clark omits the deafening hyperboleand delivers today's best source of clear, complete, and usefulmLearning guidance for us all." --Michael Allen, CEO, Allen Interactions "The future is mobile. It will rock you more than the web did.And Clark Quinn has written the missing manual." --Jay Cross, CEO, Internet Time, and author, Informal Learning "Those of us in learning and development know we spend adisproportionate amount of time on formal training, missingopportunities to support workers where real learning occurs: inwork, every day. With a wealth of examples, Clark Quinn provides aclear, useful guidebook for using 21st-century tools to support ourperformers as they enact their work and apply new learning." --Jane Bozarth, Ed.D., author, Social Media for Trainers and BetterThan Bullet Points "Yes, this is a handy book about mobile learning and support.But it's also a thoughtful nudge towards rethinking what we meanwhen we say we are educators." --Allison Rossett, San Diego State University "Clark Quinn sets the pace for a swift race toward mobileeverything. His thought-leadership and focus on solutions that workmake him the one to watch, to read, and to learn from now!" --Marcia Conner, advisor in business culture and collaboration,co-author of The New Social Learning: A Guide to TransformingOrganization Through Social Media

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Seitenzahl: 309

Veröffentlichungsjahr: 2011

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Table of Contents

Cover

About This Book

Why is this topic important?

What can you achieve with this book?

How is the book organized?

About Pfeiffer

Title

Copyright

Figures and Tables

Dedication

Foreword

Preface

Some Clarifications

Acknowledgments

Section I: Why mLearning

Chapter 1: Overview

Chapter 2: The Details

Misconceptions

The Business Case

Questions to Ask

Section II: Foundations

Chapter 3: A Brief History of Learning and Cognition

Formal Learning

Media Psychology

Beyond Cognition

Informal Learning

Social Learning

Questions to Ask

Chapter 4: The Technology It's Not About

From the Calculator to the Smartphone

The Convergent Model

Come Together

Questions to Ask

Chapter 5: Getting Contextual

K12

Higher Ed

Organizational

Nonformal

The Global Perspective

Questions to Ask

An Interview with Mobile Learning Leader Judy Brown

Chapter 6: Getting Concrete

Learning Augment

Pharmaceutical Sales

Flexible Delivery

Multiplatform Mobile Simulation/Game Templates

Addressing STEM via Mobile

Making Mobile at St. Marys

Learning WWW (Wherever Whenever and Whatever)

Ubiquitous Games

Summary

An Interview with Mobile Learning Leader David Metcalf

Chapter 7: Mobile Models

The Four C's of Mobile Capability

Being Opportunistic

Spaced Practice

Frameworks

Supporting Performers

Data Delivery

Let Me Elaborate

Distributed Cognition

Augmented Reality

Let's Get Informal

Push Versus Pull

Least Assistance Principle

Zen of Palm

Questions to Ask

Section III: Brass Tacks

Chapter 8: A Platform to Stand On

Principles

Pragmatics

Questions to Ask

Chapter 9: Mobile Design

Analysis

Design Generalities

Design Specifics

Get Your Hands Dirty

Questions to Ask

Chapter 10: The Development It's Not About

The Good, the Bad, and the Ugly

Delivering Capability

Questions to Ask

Chapter 11: Implementation and Evaluation

Implementation Planning

Organizational Change

Management and Governance

Evaluation

We Have Issues Here!

Questions to Ask

Section IV: Looking Forward

Chapter 12: Being Strategic

The Performance Ecosystem

eLearning, Strategically

Being Opportunistic

Questions to Ask

Chapter 13: Trends and Directions

Mobile Extensions

The “Cloud”

Impact

Sensor Nets

Gaming to Go

Blurring Boundaries

Smart “Push”

Slow Learning

Meta-Cognitive Mobile

Questions to Ask

Chapter 14: Get Going (Mobile)

Mobilize!

Appendices

Appendix A: Bibliography

Appendix B: Glossary

Appendix C: Tools

Appendix D: Checklists

About the Author

Index

Pfeiffer Publications Guide

End User License Agreement

List of Tables

Chapter 7: Mobile Models

Table 7.1 Mobile Category Opportunities

Table 7.2 Category by Formality

Table 7.3 Media Opportunities

Chapter 12: Being Strategic

Table 12.1 Mobile Opportunities

List of Illustrations

Chapter 3: A Brief History of Learning and Cognition

Figure 3.1 Augmenting Performance

Figure 3.2 Media Properties

Figure 3.3 Informal Value by Learner Competence

Chapter 4: The Technology It's Not About

Figure 4.1 A PalmOS PDA (with Keyboard)

Figure 4.2 A Typical Cell Phone

Figure 4.3 An Apple iPod

Figure 4.4 An Apple iPhone

Figure 4.5 A Nintendo DS

Figure 4.6 A Flip Video Camera

Figure 4.7 A Convergent Model

Figure 4.8 Quinnovation QR Code

Chapter 6: Getting Concrete

Figure 6.1 Solution Architecture

Figure 6.2 Checklist and Description

Figure 6.3 Quiz Template

Chapter 7: Mobile Models

Figure 7.1 Content

Figure 7.2 Capture

Figure 7.3 Compute

Figure 7.4 Communicate

Figure 7.5 Spaced Practice Effects

Figure 7.6 Cognitive Apprenticeship

Figure 7.7 Learning Components and Mobile Roles

Figure 7.8 Action in the World

Figure 7.9 Performer Needs

Figure 7.10 Performer Support

Chapter 12: Being Strategic

Figure 12.1 The Performance Ecosystem

Figure 12.2 eLearning Strategy

Figure 12.3 Learner Performance Ecosystem

Chapter 13: Trends and Directions

Figure 13.1 Generations of the Web

Figure 13.2 Intelligent Learning Architecture

Guide

Cover

Table of Contents

Begin Reading

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About This Book

Why is this topic important?

Mobile devices are here, there, and everywhere. Can we use them to support learning? The answer is a definite “yes”! Mobile provides a new channel for learning—whether it be formal or informal—and offers unique properties for just-in-time, just-in-place learning. Mobile is not just about courses, but instead supports a broad definition of learning, including innovation, collaboration, research, design, and more, generating new products, services, and problems solved. Whether providing needed tools, augmenting learning, or connecting individuals, mobile is a powerful new tool for supporting performance.

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!

Lesen Sie weiter in der vollständigen Ausgabe!