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Mobile is a powerful new tool for supporting organizationalperformance, including a wide-variety of learning opportunitiesincluding innovation, collaboration, research, and design. Mobilegenerates new products, services, and helps solve problems. Whetherproviding needed tools, augmenting learning, or connectingindividuals, mobile devices are empowering individuals andorganizations. Designing mLearning is a hands-on resource that presentsstep-by-step guidance for designing, delivering, and deployingmobile solutions, covering both the background model and pragmaticconsiderations for successfully navigating mobile projects. Thebook takes an integrated approach to mobile learning regardless ofthe device used. Written by Dr. Clark Quinn, a noted leader in themLearning revolution, Designing mLearning debunks commonly heldmyths about mLearning, defines the myriad opportunities for mobile,contains real-world, illustrative examples, includes implementationconcerns, and places mobile learning in an overall strategicplan. Designing mLearning is written for instructional designers,developers, media experts, managers, and anyone with responsibilityfor supporting performance in organizations. While the focus is onthe design of solutions, the book addresses the criticalorganizational issues to assist the larger agenda of mobilizing theorganization. The information outlined in this groundbreaking guide can beapplied across the mobile device spectrum and provides a systematicand integrated suite of conceptual frameworks to guide designers topragmatic and effective solutions. "Quinn takes you by the hand and leads you carefully andcomprehensively through the m-learning maze of devices, models,examples, and designs, at the same time demonstrating that mobilelearning is more than being about learning, but is also aboutperformance." --Jane Hart, founder & CEO, Centre for Learning and PerformanceTechnologies "Stop thinking mLearning is miniaturized eLearning. Just asdigital video has enabled entirely new forms of entertainment andcommunication, mLearning enables powerful new (and old) performancesolutions at very low costs. Clark omits the deafening hyperboleand delivers today's best source of clear, complete, and usefulmLearning guidance for us all." --Michael Allen, CEO, Allen Interactions "The future is mobile. It will rock you more than the web did.And Clark Quinn has written the missing manual." --Jay Cross, CEO, Internet Time, and author, Informal Learning "Those of us in learning and development know we spend adisproportionate amount of time on formal training, missingopportunities to support workers where real learning occurs: inwork, every day. With a wealth of examples, Clark Quinn provides aclear, useful guidebook for using 21st-century tools to support ourperformers as they enact their work and apply new learning." --Jane Bozarth, Ed.D., author, Social Media for Trainers and BetterThan Bullet Points "Yes, this is a handy book about mobile learning and support.But it's also a thoughtful nudge towards rethinking what we meanwhen we say we are educators." --Allison Rossett, San Diego State University "Clark Quinn sets the pace for a swift race toward mobileeverything. His thought-leadership and focus on solutions that workmake him the one to watch, to read, and to learn from now!" --Marcia Conner, advisor in business culture and collaboration,co-author of The New Social Learning: A Guide to TransformingOrganization Through Social Media
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Seitenzahl: 309
Veröffentlichungsjahr: 2011
Cover
About This Book
Why is this topic important?
What can you achieve with this book?
How is the book organized?
About Pfeiffer
Title
Copyright
Figures and Tables
Dedication
Foreword
Preface
Some Clarifications
Acknowledgments
Section I: Why mLearning
Chapter 1: Overview
Chapter 2: The Details
Misconceptions
The Business Case
Questions to Ask
Section II: Foundations
Chapter 3: A Brief History of Learning and Cognition
Formal Learning
Media Psychology
Beyond Cognition
Informal Learning
Social Learning
Questions to Ask
Chapter 4: The Technology It's Not About
From the Calculator to the Smartphone
The Convergent Model
Come Together
Questions to Ask
Chapter 5: Getting Contextual
K12
Higher Ed
Organizational
Nonformal
The Global Perspective
Questions to Ask
An Interview with Mobile Learning Leader Judy Brown
Chapter 6: Getting Concrete
Learning Augment
Pharmaceutical Sales
Flexible Delivery
Multiplatform Mobile Simulation/Game Templates
Addressing STEM via Mobile
Making Mobile at St. Marys
Learning WWW (Wherever Whenever and Whatever)
Ubiquitous Games
Summary
An Interview with Mobile Learning Leader David Metcalf
Chapter 7: Mobile Models
The Four C's of Mobile Capability
Being Opportunistic
Spaced Practice
Frameworks
Supporting Performers
Data Delivery
Let Me Elaborate
Distributed Cognition
Augmented Reality
Let's Get Informal
Push Versus Pull
Least Assistance Principle
Zen of Palm
Questions to Ask
Section III: Brass Tacks
Chapter 8: A Platform to Stand On
Principles
Pragmatics
Questions to Ask
Chapter 9: Mobile Design
Analysis
Design Generalities
Design Specifics
Get Your Hands Dirty
Questions to Ask
Chapter 10: The Development It's Not About
The Good, the Bad, and the Ugly
Delivering Capability
Questions to Ask
Chapter 11: Implementation and Evaluation
Implementation Planning
Organizational Change
Management and Governance
Evaluation
We Have Issues Here!
Questions to Ask
Section IV: Looking Forward
Chapter 12: Being Strategic
The Performance Ecosystem
eLearning, Strategically
Being Opportunistic
Questions to Ask
Chapter 13: Trends and Directions
Mobile Extensions
The “Cloud”
Impact
Sensor Nets
Gaming to Go
Blurring Boundaries
Smart “Push”
Slow Learning
Meta-Cognitive Mobile
Questions to Ask
Chapter 14: Get Going (Mobile)
Mobilize!
Appendices
Appendix A: Bibliography
Appendix B: Glossary
Appendix C: Tools
Appendix D: Checklists
About the Author
Index
Pfeiffer Publications Guide
End User License Agreement
Chapter 7: Mobile Models
Table 7.1 Mobile Category Opportunities
Table 7.2 Category by Formality
Table 7.3 Media Opportunities
Chapter 12: Being Strategic
Table 12.1 Mobile Opportunities
Chapter 3: A Brief History of Learning and Cognition
Figure 3.1 Augmenting Performance
Figure 3.2 Media Properties
Figure 3.3 Informal Value by Learner Competence
Chapter 4: The Technology It's Not About
Figure 4.1 A PalmOS PDA (with Keyboard)
Figure 4.2 A Typical Cell Phone
Figure 4.3 An Apple iPod
Figure 4.4 An Apple iPhone
Figure 4.5 A Nintendo DS
Figure 4.6 A Flip Video Camera
Figure 4.7 A Convergent Model
Figure 4.8 Quinnovation QR Code
Chapter 6: Getting Concrete
Figure 6.1 Solution Architecture
Figure 6.2 Checklist and Description
Figure 6.3 Quiz Template
Chapter 7: Mobile Models
Figure 7.1 Content
Figure 7.2 Capture
Figure 7.3 Compute
Figure 7.4 Communicate
Figure 7.5 Spaced Practice Effects
Figure 7.6 Cognitive Apprenticeship
Figure 7.7 Learning Components and Mobile Roles
Figure 7.8 Action in the World
Figure 7.9 Performer Needs
Figure 7.10 Performer Support
Chapter 12: Being Strategic
Figure 12.1 The Performance Ecosystem
Figure 12.2 eLearning Strategy
Figure 12.3 Learner Performance Ecosystem
Chapter 13: Trends and Directions
Figure 13.1 Generations of the Web
Figure 13.2 Intelligent Learning Architecture
Cover
Table of Contents
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Mobile devices are here, there, and everywhere. Can we use them to support learning? The answer is a definite “yes”! Mobile provides a new channel for learning—whether it be formal or informal—and offers unique properties for just-in-time, just-in-place learning. Mobile is not just about courses, but instead supports a broad definition of learning, including innovation, collaboration, research, design, and more, generating new products, services, and problems solved. Whether providing needed tools, augmenting learning, or connecting individuals, mobile is a powerful new tool for supporting performance.
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