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This book introduces the reader to the C++ programming language and how to use it to write applications in quantitative finance (QF) and related areas. No previous knowledge of C or C++ is required -- experience with VBA, Matlab or other programming language is sufficient. The book adopts an incremental approach; starting from basic principles then moving on to advanced complex techniques and then to real-life applications in financial engineering. There are five major parts in the book:
The kinds of applications include binomial and trinomial methods, Monte Carlo simulation, advanced trees, partial differential equations and finite difference methods.
This book includes a companion website with all source code and many useful C++ classes that you can use in your own applications. Examples, test cases and applications are directly relevant to QF.
This book is the perfect companion to Daniel J. Duffy’s book Financial Instrument Pricing using C++ (Wiley 2004, 0470855096 / 9780470021620)
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Seitenzahl: 539
Veröffentlichungsjahr: 2013
Contents
Cover
Half Title page
Title page
Copyright page
Chapter 0: Goals of this Book and Global Overview
0.1 What is this book?
0.2 Why has this book been written?
0.3 For whom is this book intended?
0.4 Why should I read this book?
0.5 The structure of this book
0.6 What this book does not cover
0.7 More information and support
Part I: C++ Essential Skills
Chapter 1: Introduction to C++ and Quantitative Finance
1.1 Introduction and objectives
1.2 A short history of C++
1.3 C++, a multi-paradigm language
1.4 C++ and quantitative finance: what’s the relationship?
1.5 What is software quality?
1.6 Summary and conclusions
1.7 Exercises
Chapter 2: The Mechanics of C++: from Source Code to a Running Program
2.1 Introduction and objectives
2.2 The compilation process
2.3 Header files and source files
2.4 Creating classes and using their objects
2.5 Template classes and template functions
2.6 Kinds of errors
2.7 The struct concept
2.8 Useful data conversion routines
2.9 Summary and conclusions
2.10 Exercises and projects
Chapter 3: C++ Fundamentals and my First Option Class
3.1 Introduction and objectives
3.3 The header file (function prototypes)
3.4 The class body (code file)
3.5 Using the class
3.6 Examining the class in detail
3.7 Other paradigms
3.8 Summary and conclusions
3.9 Questions, exercises and projects
Chapter 4: Creating Robust Classes
4.1 Introduction and objectives
4.2 Call by reference and call by value
4.3 Constant objects everywhere
4.4 Constructors in detail
4.5 Static member data and static member functions
4.6 Function overloading
4.7 Non-member functions
4.8 Performance tips and guidelines
4.9 Summary and Conclusions
4.10 Questions, exercises and projects
Chapter 5: Operator Overloading in C++
5.1 Introduction and objectives
5.2 What is operator overloading and what are the possibilities?
5.3 Why use operator overloading? The advantages
5.4 Operator overloading: the steps
5.5 Using Operator overloading for simple I/O
5.6 Friend functions in general
5.7 Summary and conclusions
5.8 Exercise
Appendix: useful data structures in C++
Chapter 6: Memory Management in C++
6.1 Introduction and objectives
6.2 Single objects and arrays of objects on the stack
6.3 Special operators: ‘new’ and ‘delete’
6.4 Small application: working with complex numbers
6.5 Creating an array class
6.6 Summary and conclusions
6.7 Exercises
6.8 Review questions and comments
Chapter 7: Functions, Namespaces and Introduction to Inheritance
7.1 Introduction and objectives
7.2 Functions and function pointers
7.3 An introduction to namespaces in C++
7.4 An introduction to the inheritance mechanism in C++
7.5 Multiple inheritance
7.6 Solution of nonlinear equations
7.7 Nonlinear solvers in C++: design and implementation
7.8 Applying nonlinear solvers: calculating volatility
7.9 Summary and conclusions
7.10 Exercises and projects
Chapter 8: Advanced Inheritance and Payoff Class Hierarchies
8.1 Introduction and objectives
8.2 The virtual specifier and memory deallocation
8.3 Abstract and concrete classes
8.4 Lightweight payoff classes
8.5 Super lightweight payoff functions
8.6 The dangers of inheritance: a counterexample
8.7 Implementation inheritance and fragile base class problem
8.8 Two-factor payoff functions and classes
8.9 Conclusions and summary
8.10 Exercises and projects
Chapter 9: Run-Time Behaviour in C++
9.1 Introduction and objectives
9.2 An introduction to reflection and self-aware objects
9.3 Run-time type information (RTTI)
9.4 Casting between types
9.5 Client-server programming and exception handling
9.6 try, throw and catch: ingredients of the C++ exception mechanism
9.7 C++ implementation
9.8 Pragmatic exception mechanisms
9.9 Conclusions and summary
9.10 Exercises and research
Chapter 10: An Introduction to C++ Templates
10.1 Introduction and objectives
10.2 My first template class
10.3 Template functions
10.4 Consolidation: understanding templates
10.5 Summary and conclusions
10.6 Exercises and projects
Part II: Data Structures, Templates and Patterns
Chapter 11: Introduction to Generic Data Structures and Standard Template Library (STL)
11.1 Introduction and objectives
11.2 Complexity analysis
11.3 An introduction to data structures
11.4 Algorithms
11.5 Navigation in data structures: iterators in STL
11.6 STL by example: my first example
11.7 Conclusions and summary
11.8 Exercises and projects
Chapter 12: Creating Simpler Interfaces to STL for QF Applications
12.1 Introduction and objectives
12.2 Maps and dictionaries
12.3 Applications of maps
12.4 User-friendly sets
12.5 Associative arrays and associative matrices
12.6 Applications of associative data structures
12.7 Conclusions and summary
12.8 Exercises and projects
Chapter 13: Data Structures for Financial Engineering Applications
13.1 Introduction and objectives
13.2 The property pattern
13.3 Property sets
13.4 Property sets and data modelling for quantitative finance
13.5 Lattice structures
13.6 Conclusions and summary
13.7 Exercises and projects
Chapter 14: An Introduction to Design Patterns
14.1 Introduction and objectives
14.2 The software lifecycle
14.3 Documentation issues
14.4 An Introduction to design patterns
14.5 Are we using the wrong design? Choosing the appropriate pattern
14.6 CADObject, a C++ library for computer graphics
14.7 Using patterns in cadobject
14.8 Conclusions and summary
14.9 Exercises and projects
Part III: QF Applications
Chapter 15: Programming the Binomial Method in C++
15.1 Introduction and objectives
15.2 Scoping the problem
15.3 A short overview of the binomial method
15.4 Software requirements for a binomial solver
15.5 Class design and class structure
15.6 Applying design patterns
15.7 The builder and director classes
15.8 The process and the steps
15.9 Test cases and examples
15.10 Conclusions and summary
15.11 Exercises and questions
Chapter 16: Implementing One-Factor Black Scholes in C++
16.1 Introduction and objectives
16.2 Scope and assumptions
16.3 Assembling the C++ building blocks
16.4 Modelling the black scholes PDE
16.5 Finite difference schemes
16.6 Test cases and presentation in excel
16.7 Summary
16.8 Exercises and projects
Chapter 17: Two-Factor Option Pricing: Basket and Other Multi-Asset Options
17.1 Introduction and objectives
17.2 Motivation and background
17.3 Scoping the problem: PDES for basket options
17.4 Modelling basket option PDE in UML and C++
17.5 The finite difference method for two-factor problems
17.6 Discrete boundary and initial conditions
17.7 Assembling the system of equations
17.8 Post processing and output
17.9 Summary and conclusions
17.10 Exercises and projects
Chapter 18: Useful C++ Classes for Numerical Analysis Applications in Finance
18.1 Introduction and objectives
18.2 Solving tridiagonal systems
18.3 An introduction to interpolation
18.4 Summary and conclusions
Chapter 19: Other Numerical Methods in Quantitative Finance
19.1 Introduction and objectives
19.2 The trinomial method for assets
19.3 Lattice data structures
19.4 Trinomial tree for the short rate
19.5 The multidimensional binomial method
19.6 Generic lattice structures
19.7 Approximating exponential functions
19.8 Summary and conclusions
19.9 Exercises
Chapter 20: The Monte Carlo Method Theory and C++ Frameworks
20.1 Introduction and objectives
20.2 A short history of the Monte Carlo (MC) method
20.3 Examples of the application of the Monte Carlo method
20.4 The Monte Carlo method in quantitative finance
20.5 Software architecture for the Monte Carlo method
20.6 Examples and test cases
20.7 Summary and conclusions
20.8 Appendix: comparing Monte Carlo with other numerical methods
20.9 Exercises and projects
Chapter 21: Skills Development: from White Belt to Black Belt
21.1 Introduction and objectives
21.2 Review of book
21.3 Part I: C++ essential skills
21.4 Part II: data structures, templates and patterns
21.5 Part III: applications in quantitative finance
21.6 Part IV: background information
21.7 Choosing a programming paradigm
21.8 Summary and conclusions
Part IV: Background Information
Chapter 22: Basic C Survival Guide
22.1 Introduction and objectives
22.2 Basic data types
22.3 The C preprocessor
22.4 Pointers and references
22.5 Other useful bits and pieces
22.6 What to avoid in C
22.7 Test case: numerical integration in one dimension
22.8 Conclusions and summary
22.9 Exercises
Chapter 23: Advanced C Syntax
23.1 Introduction and objectives
23.2 Fixed-size and dynamic arrays
23.3 Multi-dimensional arrays
23.4 Introduction to structures
23.5 Unions
23.6 Useful C libraries
23.7 Test case: linear regression
23.8 Conclusions and summary
23.9 Exercises
Chapter 24: Datasim Visualisation Package in Excel: Drivers and Mechanisms
24.1 Introduction and objectives
24.2 Fundamental functionality in the package
24.3 Basic driver functionality
24.4 Excel mechanisms
24.5 Option values and sensitivities in excel
24.6 Finite difference method
24.7 Summary and conclusions
24.8 Exercises and projects
Chapter 25: Motivating COM and Emulation in C++
25.1 Introduction and objectives
25.2 A short history of COM
25.3 An introduction to multiple inheritance (MI)
25.4 Interfaces and multiple inheritance
25.5 Virtual function tables
25.6 Summary
Chapter 26: COM Fundamentals
26.1 Introduction and objectives
26.2 Interfaces in COM
26.3 The IUnknown interface
26.4 Using IUnknown
26.5 Defining new versions of components
26.6 Summary
References
Index
Introduction to C++ for Financial Engineers
For other titles in the Wiley Finance Series please see www.wiley.com/finance
© 2006 Daniel J Duffy Published by John Wiley & Sons, Ltd
Registered office John Wiley & Sons Ltd, The Atrium, Southern Gate, Chichester, West Sussex, PO19 8SQ, United Kingdom
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Library of Congress Cataloging-in-Publication Data
Duffy, Daniel J. Introduction to C++ for financial engineers : an object-oriented approach / Daniel J Duffy. p. cm.—(Wiley finance series) Includes bibliographical references and index. ISBN-13: 978-0-470-01538-4 (cloth: alk. paper) ISBN-10: 0-470-01538-1 (cloth : alk. paper) 1. Financial engineering—Computer programs. 2. C++ (Computer program language) I. Title. HG176.7.D843 2006 005.13_3024332—dc22
2006020622
A catalogue record for this book is available from the British Library.
ISBN 978-0-470-01538-4 (HB)
The goal of this book is to introduce the reader to the C++ programming language and its applications to the field of Quantitative Finance. It is a self-contained introduction to the syntax of C++ in combination with its applications to current topics of interest. In particular, we develop libraries, frameworks and applications for a variety of derivatives models using numerical methods such as binomial and trinomial trees, finite difference methods (FDM) and the Monte Carlo (MC) method.
The book consists of three major parts. The first part concentrates on essential C++ syntax that must be learned before proceeding. The second part introduces generic programming and design pattern techniques and we show how to create libraries and data structures that we use in part three that deals with full applications. We also have written a number of chapters on topics related to the current book, for example a review of the C language, interfacing with Excel and an introduction to the Component Object Model (COM).
This book is a thorough introduction to C++ and how to use it to write non-trivial and robust applications in Quantitative Finance. Some special features of the book are:
A full discussion of C++ syntax (as described in Stroustrup, 1997)
Advanced topics in C++: memory management, exceptions, templates and RTTI
An introduction to data structures and Complexity Analysis
The Standard Template Library (STL) and its applications to Quantitative Finance
Introduction to Design Patterns and integration into Quantitative Finance applications
Creating real applications for derivative pricing
Working
source code for all chapters and applications
Exercises for every chapter
After having read this book, studied the code and done the exercises you will be in a position to appreciate how to use C++ for Quantitative Finance.
We have written this book for a number of reasons. First, in our opinion there are very few books on C++ that teach the language and apply it to interesting and non-trivial problems in Quantitative Finance. This book assumes no knowledge of C++ nor do we assume that the reader is conversant with the C programming language. The first ten chapters of the book introduce the major syntax elements that you will need in order to write C++ applications.
The second reason was to show how to apply C++ to writing flexible and robust applications using an appropriate combination of the object, generic and functional programming models. Furthermore, we apply design patterns and established frameworks to help create extendible applications.
Finally, seeing that C++ is an important language in the financial world we have included exercises, questions and projects at the end of each chapter. We advise the reader to answer these questions and implement the exercises and projects because the best way to learn C++ is by doing it. It is our feeling (and hope) that you will then be able to face job interviews with confidence.
We have written this book for quantitative analysts, designers and other professionals who are involved in developing front office and trading systems. The book is structured in such a way that both novice and experienced developers can use it to write applications in Quantitative Finance.
The book is also suitable for university students in finance, mathematics and other disciplines where C++ is used as the language for computation.
This is the first book (in our opinion) that attempts to give a complete overview of C++ and some of its applications to Quantitative Finance. We employ modern design and programming techniques to create flexible and robust software. Finally, we provide the reader with working source code in this book.
The book is divided into four major sections with each section devoted to one major focus of attention. The sections are:
Part I: C++ Essential SkillsPart II: Data Structures, Templates and PatternsPart III: Quantitative Finance ApplicationsPart IV: Background Information
Each part represents a level of C++ expertise. If you learn Part I you will receive a green belt, completing Part II entitles you to brown belt grade and if you learn the contents of Part III you may then call yourself a black belt.
An overview of the contents of this book is given in Chapter 21.
I would like to thank Dr Joerg Kienitz for his willingness to write a chapter in this book on the Monte Carlo method.
This book is about C++ syntax and its applications to Quantitative Finance. It uses a number of concepts and techniques that are discussed elsewhere in more detail. Thus, this book is not:
an introduction to Quantitative Finance (see Hull, 2006)
an introduction to numerical methods (see Duffy, 2006)
advanced C++ programming and Excel AddIn interfacing (see Duffy, 2004)
The source code on the CD is Datasim copyrighted and you may use it for your own applications provided you keep the copyright notice in the source. It may not be sold on to third parties.
We will continue to support this book (as well as my other books) on the web sites www.datasim.nl and www.datasim-component.com. We also give both in-company and courses in this area.
The author can be contacted at [email protected]. I welcome your feedback and suggestions for improvement.
Good luck with C++ and Finance.
In this chapter we give an overview of the C++ programming language, its relationship with Quantitative Finance (QF) and why C++ is suitable for complex applications in this domain. In particular, we discuss the various programming paradigms and how each paradigm is suited to software projects in QF. Furthermore, we shall describe how these paradigms can be dovetailed to help us build efficient and robust code. Last, but not least, our objective is to create software that is also easy to understand and to maintain. This is an extremely important requirement because a large C++ application consisting of a network of tightly coupled objects can be difficult to maintain at best, and a nightmare at worst. In this day and age the focus is on developing flexible frameworks that can be easily and quickly customised to changing requirements in the market place. To this end, we are convinced that C++ can realise these requirements if and only if we design our software systems in a correct and proper way.
You can skip this chapter if you wish to start as soon as possible on this C++ journey. Then you should go immediately to chapter two. Before doing so, however, we would strongly advise you to read section 1.3 (Programming Paradigms). This book complements my book on C++ for financial instrument pricing (Duffy, 2004) because the latter book assumes previous C++ knowledge and the current book takes a more leisurely pace by discussing each topic in detail.
If we compare this book to an opera, then this chapter would correspond to the overture. It sets the tone by providing some background information on C++ and its relevance and applicability to Quantitative Finance.
The object-oriented way of thinking and programming (we call this a paradigm) is almost fifty years old and it has its origins in the programming language Simula that was developed in Norway. Simula was the first language to support the concept of a class as we know it in its current form.
C++ has its origins in the early 1980’s when its inventor, Dr Bjarne Stroustrup (Stroustrup, 1997) was working at AT&T. The original name for the language was ‘C with classes’ because the language was developed as an object-oriented extension to the programming language C while still remaining compatible with it. This very fact may be a reason why C++ has weathered the storm: the legacy C code that organisations maintained could be upgraded to C++. C++ is compatible with C and was called a ‘better C’ in those early days.
The late 1980’s can be seen as the period when C++ came out of the laboratories and began to manifest itself in mainstream applications. The first C++ compiler (actually, precompiler because C++ code was compiled to C code) was from a company called Glockenspiel in Dublin in 1988 and it was in this period that the current author started to work with C++.
The early 1990’s saw a remarkable growth in interest in the object-oriented (OO) paradigm in general and in C++ in particular. As with many new technologies promises were made that were not met. For example, it was believed in some circles that OO would solve all software ails and that a new industry would emerge in which application builders would purchase reusable class libraries from companies that could be described as ‘class library builders’. The most important applications in this period were in the following domains: simulation (Computer Aided Design (CAD), Computer Graphics), telecommunications and real-time applications (for example, medical devices and process control). It was during this period that the current author worked on an early version of a pricing and risk management system in C++.
At the moment of writing we can conclude that the object-oriented paradigm is (justifiably) accepted as a necessary precondition for success in software development. However, it is not sufficient in the sense that blind adherence to it will not automatically lead to good results. First, there are other software paradigms that complement and even compete with the object-oriented paradigm and second the paradigm can be taken to extremes, as we have seen in the past. We discuss these problems and risks in this chapter and we provide some guidelines on how to turn our object-oriented projects into success stories.
One of the features of C++ is that it supports many kinds of programming paradigms, unlike some languages that are ‘pure’ object-oriented languages (in the sense that every piece of software must be an object or a class). Instead, we can write applications that are a mixture of different programming styles. Whether this is a wise thing to do is debatable but that is not the issue at the moment. In general, the author does not believe that a single paradigm is flexible enough to encompass every possible kind of application and in general some parts of an application can be written in an object-oriented fashion while other parts can and should be written using a modular approach, reminiscent of Fortran, C and Cobol.
This paradigm is based on the concept of a class. Classes have their origins in philosophy, logic and cognitive psychology (Eysenck and Keane, 2000). In particular, the theory of concepts has been an important influence on the development of the object paradigm. There are a number of theories, one of which is the defining attribute view. This view was developed and elaborated by the German logician Frege (Frege, 1952). Frege maintained that a concept can be characterised by a set of defining attributes or semantic features. He distinguishes between a concept’s intension and extension. The intension of a concept consists of the set of attributes that determine what it is to be a member of the concept. This idea is similar to a class in class-based object-oriented languages. The extension of a concept is the set of entities that are members of the concept. This idea corresponds to class instances or objects. Some features of the defining attribute view are:
The meaning of a concept is captured by its defining attributes
Attributes are atomic building blocks for concepts
Attributes are necessary and sufficient for defining members of a concept
There is no doubt about whether an entity is in the concept; there are clear-cut boundaries between members and non-members of the concept
All members of the concept are equally representative of the concept; we cannot say that one member is more typical of the concept than another member
When concepts are organised in a hierarchy the defining attributes of the more specific concept (for example, a sparrow) include all the attributes of the superordinate concept (in this case, bird).
These features are implemented in many class-based object-oriented languages such as C++, Java and C#. In this case we first define a class consisting of data and functions and we then create objects or so-called instances of the class by initialising the data in the class. Looking back in hindsight (which is always easy), the author concludes that these assumptions are too restrictive for certain types of applications. There are other object-oriented languages where there is no class concept. Instead, if we wish to create an object we must clone or copy it from an existing prototypical object. The Self language is one example of a so-called classless object-oriented language.
Let us take a simple example. In this case we wish to model one-factor plain options (in other words we can only exercise at the maturity date T). An option can be a call option or a put option. When we model this as a class we must discover its attributes and the messages to which instances (objects) of the class respond to. The attributes are:
The risk-free interest rate: r
The volatility of the relative price change: σ
The strike price: K
The time to expiration (in years): T
The cost-of-carry: b
These attributes are just names and when we create instances of the class we must assign values to them, for example (Haug, 1998):
We thus see that the object is concrete while its corresponding class is abstract. Having defined the object’s data we may speculate on the kinds of information we wish to extract from the object. Since this is a context-sensitive question we would expect different answers from various stakeholder groups such as:
Traders
Quantitative analysts
Risk managers
IT personnel
Each group has its own requirements and features that they would like to have. For example, a common set of requirements might be:
Calculate the option price
Calculate an option’s sensitivities (for hedging applications)
The ability to support constant, time-dependent and stochastic volatility models
Export option-related information to a spreadsheet, for example Excel
These features will be implemented by one or more so-called member functions. In order to reduce the scope we concentrate on the pricing and hedging functionality. For example, the price for a one-factor plain call or put option is known analytically:
In this code we use the variable U to denote the underlying variable.
This is a paradigm that can be a competitor of the object-oriented paradigm and it can also be used in conjunction with the latter paradigm.
When we design a software entity using the generic paradigm we try to stop thinking about hard-wired data types and so on. We then design the software using generic underlying types. When we wish to work with specific data types we instantiate or clone the software entity by replacing the generic types by these specific types. The compiler takes care of these replacement issues and it checks that the specific data types satisfy the interface requirements demanded by the generic type.
Let us take a simple example. Suppose that we wish to define a function that calculates the maximum of two numbers. In C++ we realise this using a template function:
template <class Numeric> Numeric Max(const Numeric& x, const Numeric& y);
This template function in C++ accepts two parameters of a generic type and then calculates their maximum. The code for the function is easy to read if you have programmed in any high-level language:
template <class Numeric> Numeric Max(const Numeric& x, const Numeric& y) { if (x > y) return x; return y; }
The only difference with normal programming practice in this case is that we need to give the compiler a hint that we are working with generic data types and not with specific ones. An example of use is:
Concluding, when we work in this way we write the software once and reuse it many times. We have applied the generic paradigm to quantitative finance applications in Duffy (2004).
The programming language Fortran (Formula Translation) has been the most successful language of all time for scientific, mathematical and engineering applications. It is ideally suited to problems involving data structures such as vectors and matrices and the corresponding algorithms that use these data structures. Hundreds of libraries have been built to help Fortran programmers, for example:
Numerical linear algebra
Initial value problems
Ordinary and partial differential equations
And many more…
Fortran achieves this level of reusability by the use of subroutines and modules. A module is a function that produces output from input. It is not a member function of a class and hence we do not need to create an object in order to use it. Object-oriented purists may frown on this approach but my answer would be: not everything is, or needs to be an object.
We have applied the modular paradigm to quantitative finance applications in Duffy (2004).
C++ has become very popular in Quantitative Finance and its importance will grow rather than diminish in the coming years (in my humble opinion). It may not be the most elegant and usable language out there but – all things being equal – it is the most flexible and adaptable language. It is an ISO standard, which means your C++ code will also work in 20 years time!
I could say much more, but for good or bad there is no way we can ignore C++. An important point is that potential employers wish to see employees with C++ experience. Accepting this fact, and the fact that so many people wish to learn the language (and learn it well) I have decided to write this book. I hope that it will help you in your career.
The ISO 9126 standard (see Kitchenham and Pfleeger, 1996) is a description of a set of characteristics that measures the quality of software products. It consists of six orthogonal quality characteristics that describe how good a product is. We discuss them because they are very useful in all phases of the software development lifecycle (in particular, business modelling) and not just in the more solution-dependent stages such as design, coding and maintenance. In fact, many managers think in term of these characteristics, albeit implicitly. Furthermore, each characteristic has several sub-characteristics.
The six characteristics are:
Functionality
Reliability
Usability
Efficiency
Maintainability
Portability
Functionality refers to the capability of a system (in fact, the software that implements the system) to satisfy user needs. These needs may be explicitly stated but they can also be implicit. This characteristic has five sub-characteristics:
Suitability
: this has to do with functions for specified tasks and their appropriateness for their tasks
Accuracy
: this has to do with the problem of producing correct and agreed results or the agreed effect
Interoperability
: this has to do with the ability to interact with other systems. An important precondition is that the systems are predefined
Compliance
: this sub-characteristic refers to whether the system adheres to standards and conventions such as regulations, domain-related standards and the law
Security
: this has to do with the ability of the system to prevent unauthorised access, whether it be deliberate or accidental
Reliability is concerned with how a system maintains a given level of performance over some given period of time. We must also state the conditions under which the system performs
This characteristic has three sub-characteristics:
Maturity
: has to do with the frequency of failure in the system. Most failures are caused by so-called faults
Fault tolerance
: refers to the ability of the system to maintain a specified level of performance. We must specify the duration of time in which that level is to be maintained. Disturbances compromise this level of performance. These disturbances are caused by software faults and bad interfaces, for example
Recoverability
: this refers to the capability to re-establish previous levels of performance. For example, we could consider the time and effort it takes to recover information and data after a system crash
Usability refers to the effort that is needed in order to ‘use’ an application or system. Of course, there are many kinds of users of a system and each one has a definition of usability. For example, there are both direct and indirect users of the system. It is important to define what developers, managers and users of the software mean by usability.
This characteristic has three sub-characteristics:
Understandability
: the effort needed to recognize logical concepts and their applicability
Learnability
: the effort needed to learn the application, for example how often the user manual is consulted
Operability
: the effort for operation and operational control, for example backup and file management
Efficiency refers to the level of performance and the amount of resources needed to achieve the performance.
This characteristic has two sub-characteristics:
Time behaviour
: this is related to response and processing times
Resource behaviour
: has to do with the amount of resources needed to perform functions. This sub-characteristic is also concerned with how long the resources are held while performing the functions
Maintainability refers to the effort needed to make specified modifications. These modifications may include corrections, improvements or adaptation. In general, modifications are caused by changes in the environment and by changes to requirements and functionality.
This characteristic has four sub-characteristics:
Analysability
: the effort needed for diagnosis or deficiency detection. We wish to detect the causes of failure in this case and to identify parts of the system requiring modification
Changeability
: this is related to the effort that is needed for modification, fault removal or environmental change
Stability
: the risk of unexpected effect of modification. This is the sub-characteristic that gives managers and project leaders nightmares. Traditional object-oriented software projects tend to suffer from this problem because of their inherent bottom-up approach, aggravated by overuse of the C++ inheritance mechanism. The end-result is a tightly coupled set of object networks that
can
(and usually) does lead to huge maintenance problems
Testability
: the effort that is needed to validate the modified software or the effort that is needed to test it
Portability refers to the ability of software in a system to be transferred from one environment to another environment. This includes organisational, hardware and software environments.
This characteristic has four sub-characteristics:
Adaptability
: the opportunity for adaptation of software to different specified environments. This implies that no other actions should be applied or changes made
Installability
: the effort needed to install software in a specified environment
Conformance
: does software adhere to standards or conventions?
Replaceability:
the opportunity and effort of using software in place of other software in the same environment. This sub-characteristic may also include attributes of both installability and adaptability
In this chapter we have given an overview of a number of programming paradigms and how they are supported in C++. Furthermore, we gave a short history of C++ and its applications during the last 25 years. Finally, we gave an introduction to the ISO 9126 standard that describes the quality of software products. Just like my car or washing machine, we wish to create software applications that are extendible and easy to maintain and of course, fast. We realise the first two requirements by improving design and programming skills while the third requirement can be realised by a clever synergy between software and hardware.
Tús maith leath na hoibre (a good start is half the work)
In this chapter we introduce the C++ language by defining just enough syntax to allow us to create and run simple programs. We concentrate on the steps that you need to carry out in order to create an executable file. Of course, we need to introduce some C++ syntax so that we are in a position to understand what is being presented. In this chapter both the code and the examples are simple enough to be understood by a reader with some knowledge of programming. In particular, we discuss three major examples:
Problem 1: Procedures for calculating the maximum and minimum of some numbersProblem 2: A simple C++ classProblem 3: A simple template class and template function
The objective is thus to understand the full process of creating C++ code, compiling it and linking with the other code and libraries in the system. Only when all compiler and linker errors have been resolved can we run our program.
The main objectives in this chapter are:
Discuss what is actually needed when creating a C++ program
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
Lesen Sie weiter in der vollständigen Ausgabe!
