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The must-read summary of David Price's book: "The Pixar Touch: The Making of a Company".

This complete summary of the ideas from David Price's book "The Pixar Touch" is based on interviews given by company insiders. It tells the story of the American computer animation film studio, from its early days to its acquisition by Disney. In his book, the author explains how computer innovations revolutionised the world of animated cartoons. This summary provides an insight into the incredible success story of this multi-billion dollar company, which was created for the pleasure of both children and adults.

Added-value of this summary:
• Save time
• Understand key concepts
• Expand your knowledge

To learn more, read "The Pixar Touch" and discover the story behind the success of this world-class animation company.

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Seitenzahl: 49

Veröffentlichungsjahr: 2014

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Book PresentationThe Pixar Touch by David Price

About the Author

Important Note About This Ebook

Summary of The Pixar Touch (David Price)

1. The early days – Utah and NYIT

2. The George Lucas Era

3. Steve Jobs and Pixar

4. Harsh commercial realities

4. The Disney breakthrough

5. The juggling act to keep growing

6. The Disney acquisition

Book PresentationThe Pixar Touch by David Price

About the Author

DAVID PRICE was formerly a reporter in the Washington D.C. office of Investor’s Business Daily. He has written articles which have been published in The Wall Street Journal, Business 2.0, The Washington Post, Forbes and Inc. He is the author of Love and Hate in Jamestown. Mr. Price is a graduate of the College of William and Mary, Harvard Law School and Cambridge University.

Important Note About This Ebook

This is a summary and not a critique or a review of the book. It does not offer judgment or opinion on the content of the book. This summary may not be organized chapter-wise but is an overview of the main ideas, viewpoints and arguments from the book as a whole. This means that the organization of this summary is not a representation of the book.

Summary of The Pixar Touch (David Price)

1. The early days – Utah and NYIT

“Now and then in history one finds a time and place that seems to be charmed, where talent has assembled in a way that appears to defy all laws of probability – drama in Elizabethan London, philosophy in Athens during the third century BC, painting in late-fifteenth-century and early-sixteenth-century Florence. One of the lesser knowns among these is Salt Lake City in the 1960s and early 1970s – to be more precise, computer graphics at the University of Utah computer science department.”

– David Price

Although it was not realized at the time, a genuine academic “dream team” for computer science assembled at the University of Utah in the 1960s and 1070s. The university was just in the throes of setting up a new computer science department and it recruited a number of people to work there who were on the cutting edge of developments in the brand new field of computer graphics. Not only were the UofU staff the best in the field but many of the graduate students were earning their doctorates doing work which would come to lay the foundation for how the computer graphics industry would grow in the future.

Some of the students who attended the University of Utah in this era went on to highly impressive commercial achievements. John Warnock co-founded Adobe Systems. Jim Clark would go on to found Silicon graphics and co-found Netscape. Nolan Bushnell would start Atari. And in the middle of that mix of future talent was a young graduate student named Ed Catmull who would help found Pixar.

Catmull had come to the University of Utah with a very radical idea for his doctoral thesis. He wanted to use computers to make cartoons and feature-length animated films. The idea was totally ludicrous at the time because computer graphics was in such a rudimentary state it was more on the lunatic fringe of computer science than anything else. Catmull figured someone was going to make this happen eventually and he wanted to get started right here and now.

Ed Catmull had actually grown up wanting to work as an animator. He had been so inspired by the Disney movies Peter Pan and Pinocchio when he was growing up that as a boy, he had started hand drawing flip books the way animators worked. About the time he was in high school, he concluded he couldn’t draw well enough to make a living as an animator. Therefore, when personal computers first came along in the 1960s, he decided a computer just might allow him to do animation after all. Catmull strongly believed eventually someone would use computers to make feature-length films so he wanted in.

Ed Catmull’s doctoral thesis in 1974 dealt with the use of what he termed bicubic patches to represent three-dimensional curves. He also went into texture mapping and an invention he called the Z-buffer which kept track of the distance between the viewer and the closest surface of each point in a scene. On graduation from the University of Utah with a freshly minted doctorate in computer science, Catmull reluctantly accepted a programming job with a Boston based company called Applicon which was developing software for computer-aided design. It wasn’t anything to do with computer graphics but Ed Catmull (by this time 29 years old) had a wife and a two-year old son so he needed a job to support his family.

After being in Boston for several months, Catmull received a strange phone call one day. A secretary for Alexander Schure, a successful entrepreneur, rang to ask Catmull to come to New York to meet Mr. Schure. Unbeknown to Catmull, Alexander Schure had been to the University of Utah and had purchased every piece of computer graphics hardware they had developed and were now selling. Schure wanted to set up his own computer graphics operation, and the people at the University of Utah had suggested he should hire Ed Catmull to run it for him. Once Catmull understood the background details, he flew to New York and found Schure was offering him his dream job – the opportunity to run a research lab devoted entirely to computer animation. Catmull quickly accepted the new position and moved to New York to start work in November 1974.